### Trial Boon Options
1. Frost & Ice #Xanpher
1. [[Frostbite]] or [[Ray of Frost]]
2. Grants [[Protection from Energy]] for one hour on self for cold damage.
2. Lightning #Leek
1. [[Lightning Lure]] or [[Shocking Grasp]]
2. Grants [[Protection from Energy]] for one hour on self for lightning damage.
3. Thunder #Lutie
1. [[Thunderclap]]
2. Grants [[Protection from Energy]] for one hour on self for thunder damage.
4. Air & Wind
1. [[Gust]]
2. Grants the effects of [[Feather Fall]] for the next hour.
5. Rain
1. [[Shape Water]]
2. Grants the effects of [[Water Breathing]] for the next hour.
6. Cloud
1. [[Minor Illusion]]
2. Grants the effects of [[Water Walk]] for the next hour.
### Staff of the Stormstrider
This staff acts as a +2 magic staff with the following benefits:
The staff has 6 slots. When you invoke an aspect of the storm, you gain the benefits of the [[Elemental Weapon]] spell.
- **Invoke cold, frost, and ice:**
- 1 slot: [[Frost Fingers]]
- 2 slots: [[Binding Ice]]
- 3 slots: [[Sleet Storm]]
- **Invoke cloud and mist:**
- 1 slot: [[Fog Cloud]]
- 2 slots: [[Misty Step]]
- 3 slots: [[Gaseous Form]]
- **Invoke air and wind:**
- 1 slot: [[Zephyr Strike]]
- 2 slots: [[Warding Wind]]
- 3 slots: [[Wind Wall]]
- **Invoke rain and tides:**
- 3 slots: [[Wall of Water]]
- **Invoke thunder:**
- 1 slot: [[Thunderwave]]
- 2 slots: [[Shatter]]
- 3 slots: [[Thunder Step]]
- **Invoke lightning:**
- 1 slot: [[Chaos Bolt]] or [[Witch Bolt]]
- 3 slots: [[Call Lightning]]
### Gold Earned from Jah Yield
- 46,660 Gold per Player
### Soul Shards
> **Lightning Hulk**
> - *(Weapon)*
> - _**Arc Lightning.** Melee or Ranged Weapon Attack:_ +9 to hit, reach 10 ft. or range 60 ft., one target. _Hit:_ 18 (4d8) lightning damage. If the target is a creature, it can’t take reactions until the start of its next turn, and lightning jumps from the target to another creature of the user's choice that it can see within 30 feet of the target. The second creature must succeed on a DC 18 Dexterity saving throw or take 18 (4d8) lightning damage.
> **Troll**
> - *(Clothing)*
> - Sets a creature's strength modifier to +4
> **Young Topaz Dragon**
> - *(Armor)*
> - Grants blindsight up to 30 ft.
> **Water Elemental**
> - *(Accessory)*
> - ***Water Form.*** The user can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
> **Eternal Ward Guard (A)**
> - *(Clothing)*
> - Proficiency with Aquan (the language)
> **Eternal Ward Guard (B)**
> - *(Clothing)*
> - Proficiency with Celestial (the language)
> **Eternal Ward Archer**
> - *(Clothing)*
> - Sets a creature's constitution modifier to +3
> ~~**Eternal Ward War Priest (A)**
> - *(Accessory)*
> - _**Healing Light (2/Day).**_ The war priest or one creature of its choice within 60 feet of it regains 12 (2d8 + 3) hit points. (as a Bonus Action)~~
> **Eternal Ward Acolyte**
> - *(Clothing)*
> - +4 bonus to medicine skill checks
> **Eternal Ward War Priest (B)**
> - *(Weapon)*
> - _**Holy Fire.**_ The war priest targets one creature it can see within 60 feet of it. The target must make a DC 15 Wisdom saving throw. On a failed save, the target takes 12 (2d8 + 3) radiant damage, and it is [[blinded]] until the start of the war priest’s next turn. On a successful save, the target takes half as much damage and isn’t [[blinded]].
> **Eternal Ward Guard (C)**
> - *(Accessory)*
> - Sets a creature's constitution modifier to +1
> **Air Elemental**
> - *(Accessory)*
> - ***Air Form.*** The user can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
> Giant Four-Armed Gargoyle
> - *(Armor)*
> - ***False Appearance.*** While the user remains motionless, it is indistinguishable from an inanimate statue.