# Leek
> [!infobox]
> ## Profile
> ![[H03 Leek P00.png]]
> ### Roleplay Information
> | Table Header | Table Header |
> | ---- | --- |
> | Player | [[Kenny Fischer]] |
> | Campaign(s) | [[Yanis Chronicles: Origins Α\|Origins Α]], <br>[[Yanis Chronicles: Origins Ω\|Origins Ω]] |
> | First Game | January 26, 2020 |
> | Story Debut | Ifril 12, 3154 NY |
> ### Biographical Information
> | Table Header | Table Header |
> | ---- | --- |
> | Alias(es) | Turtle-man ([[H04. Ikai Oukeme\|Ikai]]) |
> | Alignment | [[Alignment#Chaotic Good\|Chaotic Good]] |
> | Gender | Male |
> | Pronouns | He/Him |
> | Sexuality | Heterosexual |
> | Type | [[Humanoids\|Humanoid]] |
> | Species | [[Tortle]] |
> | Race | [[Tortle\|Wetland]] |
> | Birthplace | Unknown |
> | Birthday | ≈ 3135 NY |
> | Nationality | Unknown, <br>[[S'vir\|S'viran]] |
> | Languages | [[Aquan]], <br>[[Common]], <br>[[Orc]] |
> ### Game Build & Status
> | Table Header | Table Header |
> | ---- | --- |
> | Mortality | Alive |
> | Background | [[Far Traveler]] |
> | Lifestyle | [[Expenses#Modest\|Modest]] |
> | First Class | [[Monk]] |
> | First Subclass | [[Monk\|Way of the Open Hand]] |
> | Second Class| [[Cleric]] |
> | Second Subclass | [[Cleric\|Tempest Domain]] |
> ### Visual Characteristics
> | Table Header | Table Header |
> | ---- | --- |
> | Skin Type | Reptilian |
> | Skin Tone | Green |
> | Eye Color | One green, one blue |
> | Hair Type | None |
> | Hair Color | None |
> | Hair Style | None |
> | Height | 4'6 ft. |
> | Weight | 445 lbs. |
> | Body Type | — |
> | Creature Size | [[Medium]] |
> | Tattoo(s) | None |
> | Piercing(s) | None |
### Early Life
Leek was raised as a monk by [[Master Firthk]] at the [[Fyth Peak Monastery]]. He had no idea how he ended up at the monastery or where is family was. Master Firthk adopted him and trained him how to be a monk of [[The Northern Wind]]. Getting trained by [[Sylph|sylphs]] and [[Birdfolk|birdfolk]] was challenging as a [[Tortle|tortle]]. Leek never fit in and struggled to adapt to the frosty, cold conditions of [[Fyth]]. Additionally, Leek never liked being confined to the grounds of the Monastery. He eagerly looked forward to clear days where he could gaze out at the valleys below and daydream about adventuring through them. Leek—for unknown reasons—eventually broke away from the monastery to find his own way in the world. He wanted to find *his people,* but he also wanted to explore new lands.
### Becoming An Adventurer
Leek left the Fyth Peak Monastery to explore the world and find where his true family were from. After venturing west with nothing but a tatter map for a clue to his heritage, he eventually arrived at the small, predominately [[Halfling|halfling]] village of [[Hilloborus]].
While Leek was asking a puzzled guard for directions, [[H01. Lutie Limerick|Lutie]] noticed him—having never seen a tortle in person—and decided to interject. Lutie wanted to help Leek as he knew Hilloborus better than most halflings. While listening to Leek and the puzzled guard exchange questions, both Leek and Lutie saw a huge meteorite crash into the [[Darkwood Forest]] nearby. They both quickly rushed into the forest. Leek and Lutie discover that the fallen meteorite wasn't a meteorite at all, but a halfling man. While investigating the crash site, a young [[Goliath|goliath]] man ran out of the woods and fell into the crater while screaming for his life. Moments later several corrupted, giant centipedes and a corrupted dryad rush after him.
After defeating the monsters, Leek and Lutie learned that the halfling from space and the tall, youthful goliath were [[H02. Xanpher Pear-eon|Xanpher]], and [[Grixis Grimblade Me'Esohonei|Grixis]], respectively. They all agreed to form an adventuring party to help Leek and Xanpher find their ways homes.
### Goals & Ambitions
#### Personal Quests
> [!custom-leek-quests]- Homeward Bound
> - [?] **Part 1 — Find Elena Swiftwind**
> - [?] Search through Port Vinor for a sky captain named, [[Elena Switwind]].
> - [?] **Part 2 — Find Jet**
> - [?] Find the former owner of the Solano, [[Jet]] and ask him about Captain [[Mercy]] and [[Halls of Justice|Justice]].
> - [?] **Part 3 — Find Justice**
> - [?] Travel to Feska.
> - [?] Ask around *discreetly* to find out what Justice is.
> - [?] **Part 4 — Find Mercy**
> - [?] Join or infiltrate Justice to find Mercy.
> - [?] Ask Mercy about your map and see what she knows.
> - [ ] **Part 5 — Find Sultan Asaq's Palace**
> - [ ] Travel to [[Azoor]] to get more information on [[Sultan Asaq]] and his whereabouts.
> - [ ] Learn more about [[The Eternal Ward]] if possible.
> - [ ] Steal back a magical blue vase for Mercy in exchange for information.
> - [ ] Do not let The Eternal Ward know you're with Justice.
> [!custom-leek-quests]- Seamstress Search
> - [ ] Find the seamstress [[Bridgitte Brilhart]], originally from [[Hilloborus]].
- See the list of [[Origins Alpha - Party Quests|High Five's quests here]].
- See a list of completed quests at the bottom of this page under [[#### Completed Personal Quests]].
---
### Accomplishments
---
### Abilities & Studies
#### Soulchain Abilities
##### Species
> [!custom-leek-yanima]- 01. Honed Claws
> Once per long rest, when you attack using your claws, you may add double your [[Abilities#Strength|Strength]] score to the attack roll and damage roll.
> [!custom-leek-yanima]- 02. Breath Unbound
> Once per long rest, you may can push your tortle lung capacity beyond normal limits to hold your breath underwater for twice as long.
> [!custom-leek-yanima]- 03. Shell Spin
> Once per long rest, you may use your reaction to spin into your shell in such a way that you gain a +5 bonus to your AC until the start of your next turn.
> [!custom-leek-yanima]- 04. Nature's Dominance.
> Thanks to your mystical connection to nature from your Nature's Intuition racial trait, once per long rest, you may choose to roll with advantage on one of the following skill checks: [[Animal Handling]], [[Medicine]], [[Nature]], [[Perception]], [[Stealth]], or [[Survival]].
> [!custom-leek-yanima]- 05. Aquan Influence
> Once per long rest, when you make any skill check that revolves around spoken or written [[Aquan]] (the language), you may choose to automatically succeed.
>
> You must elect to do so before knowing the outcome of the roll.
##### Background
> [!custom-player-yanima]- 01. Exceptional Entertainer
> Once per long rest, you may make an [[Insight]], [[Perception]], or [[Dice Set]] skill check with advantage.
>
> You must elect to do so before knowing the outcome of the roll.
##### First Class
> [!custom-player-yanima]- 01. The Monk's Saving Grace
> Once per long rest, when making one of your class saving throws, [[Abilities#Strength|Strength]] or [[Abilities#Dexterity|Dexterity]], you may roll with advantage.
>
> You must elect to do so before knowing the outcome of the roll.
##### Second Class
> [!custom-player-yanima]- 01. The Cleric's Saving Grace
> Once per long rest, when making one of your class saving throws, [[Abilities#Wisdom|Wisdom]] or [[Abilities#Charisma|Charisma]], you may roll with advantage.
>
> You must elect to do so before knowing the outcome of the roll.
---
### Appearance
Leek has has one eyelid that is slightly more open than the other one, and has arcane runes carved into his shell. [[Mr. Buu]] (his mouse companion) usually sits on his shoulder. Leek carries a staff in his left hand, wears an eastern styled sun hat and a signet ring on his left hand. Finally, Leek wears a messenger bag across his shoulder.
---
### Identity
#### [[Personality Traits]]
- Leek has different assumptions from those around him concerning personal space, blithely invading others’ space in innocence, or reacting to ignorant invasion of his own.
- He expresses affection or contempt in ways that are unfamiliar to others.
- He honors his deity through practices that are foreign to this land.
- He begins or ends his day with small traditional rituals that are unfamiliar to those around him.
#### [[Ideals]]
- **Adventure.**
He's far from home, and everything is strange and wonderful! *(Chaotic Alignments)*
- **Animal Friendship.**
Leek seeks peace for all animals. *(Good Alignments)*
#### [[Bonds]]
- He's fascinated by the beauty and wonder of new lands.
- Leek is dedicated to the group he travels with. They are the equivalent of family to him and he would fight for them no matter the odds.
#### [[Flaws]]
- He has a weakness for the new intoxicants and other foreign customs/pleasures.
- He has a weakness for the exotic beauty of the people of foreign lands.
- He's forgetful.
#### [[Faith\|Beliefs & Faith]]
- Leek worships an unnamed deity of lightning and thunder who is very interested in Leek's ‘potential’.
%%
#### [[Afflictions]]
- Can’t take anything seriously. The more serious the situation, the funnier I find it.
- Acquired during the Camisade Moon Goddess trial (Ramul 18, 3154)
%%
---
### Factions
- A former monk and student at [[Fyth Peak Monastery]].
- A founding member of the [[Guiding Bolt (Party)]] adventuring party.
---
### Significant Relationships
#### Allies
- [[Alizia Raison]]
- [[Dobbie]]
- [[Grixis Grimblade Me'Esohonei]]
- [[Jafarut Lunette]]
- [[Ondrea Douxvin]]
- [[Resreal Al'kasi]]
- [[Therren Wraithtahne]]
#### Mentors
- [[Iira Firthk|Master Iira Firthk]]
#### Pets
- [[Mr. Buu]]
- [[Sir Pigglesworth]]
#### Enemies
- [[Brinkel Levett]]
- [[Kavi Raison]]
- [[Qamar Pratto]]
#### Miscellaneous
- [[Bridgitte Brilhart]]
- [[Elia Batz]]
- [[The Thunder Boar]]
---
### Achieved Information
#### Completed Personal Quests
> [!custom-leek-quests]- ✅ Bat-tastic
> - [?] Find out where a potent bottle of wine with a bat insignia on it is coming from—rumor has it, it's shipped up from somewhere in [[Port Vinor]].
> [!custom-leek-quests]- ✅ Sir Pigglesworth in Palla Fields
> - [?] Bring [[Sir Pigglesworth]] back from [[Jato]] and leave him at the [[Palla Fields Estate]].
%%
### GM Notes
![[Fyth 01.png]]
#### Goals
- He wants to find his original birthplace.
- Potentially bring Sir Pigglesworth back.
- Start a jah plantation.
- Find a suitable place to create his own monastery to teach others.
%%