# Skivir Firebeard > [!infobox] > ## Profile > ![[H06 Skivir P00.png]] > ### Roleplay Information > | Table Header | Table Header | > | ---- | --- | > | Player | [[Ramono Koeut]] | > | Campaign(s) | [[Yanis Chronicles: Origins Α\|Origins Α]], <br>[[Yanis Chronicles: Origins Ω\|Origins Ω]] | > | First Game | September 20, 2020 | > | Story Debut | Ifril 22, 3154 NY | > ### Biographical Information > | Table Header | Table Header | > | ---- | --- | > | Alias(es) | Skivir 'The Troubled'<br>Bodyguard ([[H05. Tiberius Glaive\|Tiberius]]) | > | Alignment | [[Alignment#Lawful-Good\|Lawful Good]] | > | Gender | Male | > | Pronouns | He/Him | > | Sexuality | Heterosexual | > | Type | [[Humanoids\|Humanoid]] | > | Species | [[Dwarf]] | > | Race | [[Dwarf\|Hill Dwarf]] | > | Birthplace | [[Merris\|Merris, Sacria]] | > | Birthday | Saag 21, 3054 NY | > | Nationality | [[Sacria\|Sacrian]] | > | Languages | [[Common]], <br>[[Dwarvish]] | > ### Game Build & Status > | Table Header | Table Header | > | ---- | --- | > | Mortality | Alive | > | Background | *[[The Troubled]]* | > | Lifestyle | [[Expenses#Modest\|Modest]] | > | First Class | [[Cleric]] | > | First Subclass | [[Cleric\|War Domain]] | > ### Visual Characteristics > | Table Header | Table Header | > | ---- | --- | > | Skin Type | Leathery | > | Skin Tone | Dark red | > | Eye Color | Yellow (right), eye patch (left) | > | Hair Type | Normal | > | Hair Color | Red | > | Hair Style | Bald / Mongolian | > | Height | 5'0 ft. | > | Weight | 160 lbs. | > | Body Type | Endomorphic | > | Creature Size | [[Medium]] | > | Tattoo(s) | None | > | Piercing(s) | None | ### Early Life Skivir grew up in Merris Hills—west of the capital city. In his earlier years, Skivir Firebeard lived a quiet and honest life on the stone-lined outskirts of Merris, where mountain wind met river mist. Raised by two devoted dwarven parents, he spent his youth hauling stone, tending fields, and learning the value of hard work under Sacria’s sacred sky. Though his hands were calloused from labor, his heart was gentle and he fell in love with his late wife, [[Astrid Firebeard]]. The two lived happily and eventually had a son, [[Olaf Firebeard|Olaf]]. One horrific day, Skivir set off for mason work—as usual. While away, marauders swiftly swept through the countryside killed his wife and child—along with several other members of his village. Skivir was crestfallen and lost. He succumbed to a wretched life of alcohol and self-blame. It was only when another dwarf at a tavern—clad in [[Sacrian Holy Guard]] armor—suggest he enlist that he considered looking to a higher power for coping with the loss of his family. So, Skivir joined the clergy as an apprentice acolyte. In temple halls lit by stained glass and incense, Skivir studied healing, scripture, and the discipline of devotion—never questioning that a life of service would be his destiny. ### Becoming An Adventurer After the death of his family, Skivir would occasionally struggled with his faith. Twisted by nightmares and a deep-seeded desire for revenge, Skivir found himself praying less for guidance and more for retribution. He charged into battles with reckless abandon, chasing vengeance rather than waiting for orders. His hot-headed nature and impulsive decisions often clashed with the Sacrian Holy Guard’s strict, defensive tactics—an army built on patience, protection, and measured response. While his strength and conviction were never questioned, his inability to temper wrath with wisdom became a constant source of friction among his superiors. Still, Skivir fought to reconcile justice with mercy. He would eventually be sent on a liaison mission to protect a wealthy merchant family on their travels from Pyrenes, Sacria. Through meeting a new mentor, [[H05. Tiberius Glaive|Tiberius Glaive]] and a sleuthy [[Changeling]], [[H07. Hanso Trevain|Hanso Trevain]], he is learning—slowly—that true strength lies not in the swing of a hammer, but in knowing *when* and *when not* to raise it. ### Goals & Ambitions Skivir wants to master or overcome penance and wants to forgive himself for not being able to defend his family. Ultimately, he wishes to relieve himself of his guilt and shame—to retire an old man with a peaceful mind who knows how to let things go. #### Personal Quests > [!custom-skivir-quests]- &nbsp; Ondrea Says ✨ ***New*** > - [ ] While visiting [[Ondrea Douxvin]], she mentioned an old friend of hers that operated in [[The Sacrian Holy Guard]]: [[Madrilin Eycul]]. See if you can find her in Sacria. > [!custom-skivir-quests]- &nbsp; Parcel for Yavel > - [ ] While traveling through the [[The Astral|astral]], you met with [[Cyantios Tasri'a'el]] who imparted an egg onto you that needed to be delivered to 'Yavel'. > - [ ] The egg... hatched. What happens now? > [!custom-skivir-quests]- &nbsp; Alchemical Acolyte > - [?] **Part 1 — Alchemy 101** > - [?] Pass the first level alchemy test at the Okarthel Alchemy Guild. > - [?] Pay the advancement fee (50 GP). > - [?] Test into Alchemy 102. > - [ ] **Part 2 — Alchemy 102** > - [?] Master the introductory courses in alchemy at the Okarthel Alchemy Guild by creating 15 level basic alchemical creations. > - [ ] Pay the advancement fee of (100 GP). > - [ ] Test into Alchemy 103. > - [ ] **Part 3 — Alchemy 103** > - [ ] Create 30 level one and two alchemical creations. > - [ ] Pass the second level alchemy test at the Okarthel Alchemy Guild. > [!custom-skivir-quests]- &nbsp; Anointing Armor > - [ ] Investigate strong cleansing rituals with others devout of [[Purity]] so that you may rid the Obsidian Scale Armor of it's foul sentience. - See the list of [[Origins Omega - Party Quests|Bad Company's quests here]]. - See a list of completed quests at the bottom of this page under [[#### Completed Personal Quests]]. --- ### Accomplishments --- ### Abilities & Studies > [!custom-skivir-quests]- Skivir's Recipe List > **GRENADES** > - **Common:** > - Alchemist's Fire > > **POTIONS** > - **Common:** > - Climbing > - Comprehension > - Enhanced Ability (STR) > - Healing (Basic) > - Swimming > - Message > - **Uncommon:** > - Healing (Greater) > - Heroism > - Philter of Love > - Poison > - **Varies:** > - Antidote - Visit [[Alchemy]] to see all recipes and ingredients. #### Soulchain Abilities ##### Species > [!custom-player-yanima]- &nbsp; 01. Keen Darkvision > Once per long rest, while using your Darkvision racial trait, you may make a [[Perception]] or [[Investigation]] check that relies on sight with advantage. ##### Background > [!custom-player-yanima]- &nbsp; 01. Exceptional Entertainer > Once per long rest, you may make an [[Acrobatics]], [[Performance]], [[Alchemist's Supplies]], or [[Herbalism Kit]] skill check with advantage. > > You must elect to do so before knowing the outcome of the roll. ##### Class > [!custom-skivir-yanima]- &nbsp; 01. The Cleric's Saving Grace > Once per long rest, when making one of your class saving throws, [[Abilities#Wisdom|Wisdom]] or [[Abilities#Charisma|Charisma]], you may roll with advantage. > > You must elect to do so before knowing the outcome of the roll. > [!custom-skivir-yanima]- &nbsp; 02. Reactive Divinity > Once per long rest, you may activate a Channel Divinity ability as a reaction. > [!custom-skivir-yanima]- &nbsp; 03. Divine Communion > Once per long rest, you may pray to your deity for 10 minutes and swap an unprepared first level spell for a prepared first level spell you know. > [!custom-skivir-yanima]- &nbsp; 04. Reactive Rite > When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a cantrip at that creature, rather than making an opportunity attack. > [!custom-player-yanima]- &nbsp; 05. Divine Diversion > Once per long rest, you may hum a hymn to provoke a divine spark that catches your opponent off guard as a reaction causing you to take half the damage you would have normally taken from a direct hit or area of effect. > > You may initiate this diversion for an ally who receives damage instead, so long as they are within 15 ft. of you. --- ### Appearance Skivir Firebeard cuts a stout and battle-worn figure, standing just five feet tall but radiating the sturdy, immovable presence of a stone pillar. His skin is a deep, weathered red—leathery from years of intense labor, and warfare. His head is shaven clean save for a fierce strip of crimson hair running down the back of his head. A long, braided beard—once meticulously kept, now singed and uneven from battle and drunken disregard—frames his square jaw. A single yellow eye glows beneath a heavy brow, sharp and observant. The other is hidden beneath a worn leather patch, scarred around its edge. His face bears the weight of age and grief, furrowed with lines from both laughter and loss. He carries the symbols of his deity, Tyr—god of justice—around his neck, and wears the dented but well-maintained armor of a Sacrian War Cleric which compliments his muscular stature. Every step he takes feels deliberate—heavy with the burdens of his past, but steady with the resolve of a soul seeking redemption. --- ### Identity #### [[Personality Traits]] - I’m haunted by memories of war. I can’t get the images of violence out of my mind. - I can stare down a hell hound without flinching. - Hates short jokes. #### [[Ideals]] - **Greater Good.** Our lot is to lay down our lives in defense of others. *(Good Alignment)* - **Friendship and comradery.** Trust is earned, not given. *(Good Alignment)* #### [[Bonds]] - Those who fight beside me are those worth dying for. - Sharing a drink with someone is my way of saying I like you. #### [[Flaws]] - My hatred of my enemies is blind and unreasoning. - Overreacts at short jokes. #### [[Faith\|Beliefs & Faith]] - [[Tyr]]. God of justice. %% #### [[Afflictions]] - Madness - Acquired during mission to recruit Mendre %% --- ### Factions - Former service member of the [[Sacrian Holy Guard]]. - Temporary inter-planetary miner for [[Sapheer|Captain Sapheer]]. - A founding member of [[Bad Company]], the adventuring party. - Skivir has served at the [[The Merris Temple of Tyr]] under the [[Merris|Ministry of Sanctity]]. --- ### Significant Relationships #### Family - [[Mzry Firebeard]] (mother) - [[Olaf Firebeard]] (father) - [[Astrid Firebeard]] (wife, deceased) - [[Olaf Firebeard II]] (son, deceased) #### Allies - [[Deja Rak]] - [[Drenshix Rixivish]] - [[Mendre Gixit]] - [[Mera Akash]] - [[Mow]] - [[Ondrea Douxvin]] - [[Sage Auclair]] - [[Vaşarii Gir]] - [[Vocdraks Tazbor]] - [[Yaster]] - [[Yool]] #### Enemies - [[Silhou Donneyaja]] #### Mentors - [[Sapheer|Captain Sapheer]] - [[Séverin Ancel|Captain Séverin Ancel]] #### Pets - [[Benny Lava]] #### Miscellaneous - [[Aline Philomène Caffallet II|Queen Aline Philomène Caffallet II]] - [[Cyantios Tasri'a'el]] - [[Aru Ternoqi-Na]] - [[Liliris]] - [[Rainis Hibend]] --- ### Achieved Information #### Completed Personal Quests > [!custom-skivir-quests]- &nbsp; ✅ Tyr Calling > - [?] Defeat [[The Lady of Living Death]] in the name of Tyr %% ### GM Notes #### Build Intent Melee and magic damage and support combination. #### DnDBeyond BG Description Skvir "The Troubled" -Son of Olaf and Mzry -Student of the clergy at an early age up to adulthood -Met a dwarven girl by the name of Astrid and fell in love -Had a son and named him Olaf just like his old man -Left the clergy to raise a family -An invasion of marauders came into his hometown and Skvir left to defend all that he loved. - He was defeated and was left for dead -Once awoken and weary, Skvir heads back to his home as fast as his broken body would carry him to find it left in ruin. -After finding his home burnt to the ground, he sees his beloved Astrid hung from a tree alongside his kin. -Both bodies charred by the flames. -Despair sets in and Skvir is now alone and camps by their corpse for days. -After, he buries the two bodies in a grave of boulders inside a secret mountain passage. -It was the same passage where he shared his first intimate moment with his wife Astrid. -Full of despair, Skvir travels for days to stumble upon a lonely tavern. -Once used to be a place of cheer and laughter, is now filled with somber -Skvir drinks... and drinks.. and drinks until he cannot drink anymore. -The barkeep throws him out and he passes out in the mud. -A traveler rides by on a wagon wakes him up to see despair, and anger on his face., - "You! Dwarf. Do you want to waste your life sleeping in mud? Or do you want to seek the revenge your heart desires. If so come with me and together we will use your hate! -Drinking his way through sleepless nights full of horrible nightmares of his beloved and son -For the next 20 years Skvir goes on multiple campaigns and kills all in his way. -Using what he learned at the clergy and on the battlefield he becomes Skvir "The Troubled" %%