# Sailor (or Pirate)
> *You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, battled monsters from the deep, and made friends with people across the seas.*
**Feature — Ship's Passage:** When you need to, you can secure free passage on a sailing ship for yourself and your companions. You might sail on the ship you served on, or another ship you have good relations with. Because you're calling in a favor, you can't be certain of a schedule or route that will meet your every need. Your DM will determine how long it takes to get where you need to go.
> [!note] Variant — Pirate
> A Pirate replaces *Ship's Passage* with **Bad Reputation**: anywhere that you are known, you can get away with minor criminal offenses such as refusing to pay for food at a tavern or breaking down doors at a local shop. People are afraid of you.
**Variant Feature — Bad Reputation:**
If your character has a sailor background, you may select this background feature instead of Ship’s Passage.
No matter where you go, people are afraid of you due to your reputation. When you are in a settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
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| ------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Equipment** | - A belaying pin (club), <br>- 50 feet of silk rope, <br>- a lucky charm such as a rabbit foot or a small stone with a hole in the center, <br>- a set of common clothes, <br>- 10 🅖 |
| **Languages** | - None |
| **Skills** | - [[Athletics]]<br>- [[Perception]] |
| **Tools** | - [[Navigator's Tools]]<br>- [[Vehicles\|Vehicles (Water)]] |
> [!note] Roleplay Hooks
> - What ship did you serve on, and what was its business?
> - Did you lose your crew, your ship, or something else at sea?
> - What lies beneath the waves that still haunts you?
**Optional Characteristics**
| **d6** | **[[Bonds]]** |
| ------ | ------------------------------------------------------------------------------------------------------------------- |
| 1 | I’m loyal to my captain first, everything else second. |
| 2 | The ship is most important—crewmates and captains come and go. |
| 3 | I’ll always remember my first ship. |
| 4 | In a harbor town, I have a paramour whose eyes nearly stole me from the sea. |
| 5 | I was cheated out of my fair share of the profits, and I want to get my due. |
| 6 | Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine. |
| **d6** | **[[Flaws]]** |
| ------ | ------------------------------------------------------------------------------------------- |
| 1 | I follow orders, even if I think they’re wrong. |
| 2 | I’ll say anything to avoid having to do extra work. |
| 3 | Once someone questions my courage, I never back down no matter how dangerous the situation. |
| 4 | Once I start drinking, it’s hard for me to stop. |
| 5 | I can’t help but pocket loose coins and other trinkets I come across. |
| 6 | My pride will probably lead to my destruction. |
| **d6** | **[[Ideals]]** |
| ------ | ------------------------------------------------------------------------------------------------ |
| 1 | Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good) |
| 2 | Fairness. We all do the work, so we all share in the rewards. (Lawful) |
| 3 | Freedom. The sea is freedom—the freedom to go anywhere and do anything. (Chaotic) |
| 4 | Mastery. I’m a predator, and the other ships on the sea are my prey. (Evil) |
| 5 | People. I’m committed to my crewmates, not to ideals. (Neutral) |
| 6 | Aspiration. Someday I’ll own my own ship and chart my own destiny. (Any) |
| **d8** | **[[Personality Traits]]** |
| ------ | --------------------------------------------------------------------------- |
| 1 | My friends know they can rely on me, no matter what. |
| 2 | I work hard so that I can play hard when the work is done. |
| 3 | I enjoy sailing into new ports and making new friends over a flagon of ale. |
| 4 | I stretch the truth for the sake of a good story. |
| 5 | To me, a tavern brawl is a nice way to get to know a new city. |
| 6 | I never pass up a friendly wager. |
| 7 | My language is as foul as an otyugh nest. |
| 8 | I like a job well done, especially if I can convince someone else to do it. |
*– Player’s Handbook (2014)*