> [!info]+ **Air Elemental**
> | _Large elemental, neutral_ |
> | ------------------------------------------------------------------------------------------------------------------------------------------------ |
> | **Armor Class:** 15 |
> | **Hit Points:** 90 (12d10 + 24) |
> | **Speed:** 0 ft., fly 90 ft. (hover) |
>
> | | **Score** | **Modifier** | **Save** |
> | ------------ | --------- | ------------ | -------- |
> | Strength | 14 | +2 | — |
> | Dexterity | 20 | +5 | — |
> | Constitution | 14 | +2 | — |
> | Intelligence | 6 | -2 | — |
> | Wisdom | 10 | +0 | — |
> | Charisma | 6 | -2 | — |
>
> | **Skills** | |
> | --- | --- |
> | — | — |
> | | |
> | **Damage Resistances:** | - Lightning<br>- Thunder<br>- Bludgeoning, Piercing, and Slashing from Nonmagical Attacks |
> | **Damage Immunities:** | - Poison |
> | **Condition Immunities:** | - [[Exhaustion]]<br>- [[Grappled]]<br>- [[Paralyzed]]<br>- [[Petrified]]<br>- [[Poisoned]]<br>- [[Prone]]<br>- [[Restrained]]<br>- [[Unconscious]] |
> | **Senses:** | - [[Darkvision]] 60 ft.<br> - Passive Perception 10 |
> | **Languages:** | - Auran |
> | **Proficiency Bonus (PB):** | - +3 |
> | | - _**Air Form.**_ The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. |
> | **Actions:** | _**Multiattack.**_ The elemental makes two slam attacks.<br><br>_**Slam.**_ _Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 14 (2d8 + 5) bludgeoning damage.<br><br>_**Whirlwind (Recharge 4–6).**_ Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked [[Prone]]. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked [[Prone]]. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked [[Prone]]. |