> [!info]+ **Fire Elemental**
> | _Large elemental, neutral_ |
> | ------------------------------------------------------------------------------------------------------------------------------------------------ |
> | **Armor Class:** 13 |
> | **Hit Points:** 102 (12d10 + 36) |
> | **Speed:** 50 ft. |
>
> | | **Score** | **Modifier** | **Save** |
> | ------------ | --------- | ------------ | -------- |
> | Strength | 10 | +0 | — |
> | Dexterity | 17 | +3 | — |
> | Constitution | 16 | +3 | — |
> | Intelligence | 6 | -2 | — |
> | Wisdom | 10 | +0 | — |
> | Charisma | 7 | -2 | — |
>
> | **Skills** | |
> | --- | --- |
> | — | — |
> | | |
> | **Damage Resistances:** | - Bludgeoning, Piercing, and Slashing from Nonmagical Attacks |
> | **Damage Immunities:** | - Fire<br>- Poison |
> | **Condition Immunities:** | - [[Exhaustion]]<br>- [[Grappled]]<br>- [[Paralyzed]]<br>- [[Petrified]]<br>- [[Poisoned]]<br>- [[Prone]]<br>- [[Restrained]]<br>- [[Unconscious]] |
> | **Senses:** | - [[Darkvision]] 60 ft.<br> - Passive Perception 10 |
> | **Languages:** | - Ignan |
> | **Proficiency Bonus (PB):** | - +3 |
> | | - _**Fire Form.**_ The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.<br><br>_**Illumination.**_ The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.<br><br>_**Water Susceptibility.**_ For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. |
> | **Actions:** | _**Multiattack.**_ The elemental makes two touch attacks.<br><br>_**Touch.**_ _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns. |