# Igira
> [!infobox]
> ##
> ![[Species - Igira.webp]]
> #### **Species Information**
> | Table Header | Table Header |
> | ---- | --- |
> | Size | [[Medium]] |
> | Type | [[Humanoids\|Humanoid]], <br>[[Elementals\|elemental]] |
> | Darkvision | 120 ft. |
> | Height | 4 – 5 ft. |
> | Lifespan | ≈ 80 years |
> | Adulthood | ≈ 16 years |
> | Origin | [[The Plane of Elemental Fire]] |
> | Speeds | 30 ft. walking |
> #### **Roleplay Information**
> | Table Header | Table Header |
> | ---- | --- |
> | Playable? | Yes |
### Origin & History
The Igira species originated on [[The Plane of Elemental Fire]]; but, it is unclear how their species came to be. Some speculate that they are descendants of fire elementals. Others suggest they were created by mæggen. Regardless, earlier forms of igira have existed on Yanis since the late Iosis Phase of Proto Yanis. Only once the planet began to cool during the Pavonis Phase did the igira return to The Plane of Elemental Fire—where they would remain and evolve for the next 500 million years.
---
### Appearance & Biology
Igira tend to be shorter than most other humanoids but they should not be taken lightly. They have incredibly dense muscles and are capable of impressive feats of strength. Igira's two most notable traits are their horned foreheads that are lined with a fragile obsidian-looking bone material and their fiery, glowing eyes. When provoked or emotional, their bald heads produce flames.
Albeit rare, igira can also radiate flames from their arms and torsos as well; but, these instances would only occur during extreme emotional reactions.
Since igira bodies run extremely hot, they prefer to wear stone or ceramic armor. They will occasionally wear metal armor but never cloth, leather, or wood.
Igira are only capable of reproducing with other igira.
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### Species Traits
> [!warning] Water Susceptibility.
> - Water counts as difficult terrain for you.
> - You cannot use your **_Flame Heart_** trait while in or underwater.
> - You hold your breath for half as long as normal while in or underwater.
> [!custom-dice-1] Fiery Resistance.
> - [[Combat#Damage|Fire]] damage, [[Combat#Damage|poison]] damage, and extreme heat resistence.
> [!custom-dice-2] Flame Heart.
> - Once per long rest, when strong emotions stir in you (such as a fit of rage), you may use a bonus action to produce uncontrollable flames from your head and body which can ignite nearby or worn objects. This transformation lasts for 1 minute, during which you gain the following benefits:
> - While your body produces flames in this way, you shed bright light in a 20-foot radius and dim light an additional 20 feet, and you gain immunity to [[Combat#Damage|poison]] damage.
> - A creature that touches you, or hits you with a melee attack while within 5 feet of you takes 1d8 fire damage. Additionally, a creature that enters your space on a turn for the first time or ends its turn there take 1d8 fire damage and catches fire.; until someone takes an action to douse the fire.
> - As part of your [[attack]] action, you may use one of your attacks to exhale magical flames in a 15-foot Cone. Each creature in that area must make a dexterity saving throw (DC equals 8 plus your Constitution modifier plus your Proficiency Bonus).
> - On a failed save, a creature takes 1d12 fire damage. On a successful save, a creature takes half as much damage.
> - This damage increases by 1d12 when you reach character levels 5 (2d12), 11 (3d12), and 17 (4d12).
> - You can use this fire breath attack a number of times equal to your Proficiency Bonus, per long rest.
> [!custom-dice-3] Powerful Build.
> - Proficiency in [[athletics]].
> - Considered one size larger when determining carrying capacity and the weight you can push, drag, or lift.
> [!custom-dice-4] Superior Darkvision.
> - Darkvision up to 120 feet.
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## Notes
### Name Options:
Fƴrene, Salamander
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