# Djinn > [!infobox] > ## > ![[Species - Djinn.webp]] > #### **Species Information** > | Table Header | Table Header | > | ---- | --- | > | Size | [[Medium]] | > | Type | [[Humanoids\|Humanoid]], <br>[[Giants\|giant]] | > | Darkvision | 60 ft. | > | Height | 5.5 – 8 ft. | > | Lifespan | Unknown | > | Adulthood | ≈ 40 years | > | Origin | [[The Astral]] | > | Speeds | 30 ft. walking, <br>5 ft. hover | > #### **Roleplay Information** > | Table Header | Table Header | > | ---- | --- | > | Playable? | Yes | Said to be the direct descendants of mæggen, djinn are remotely related to [[Goliath|goliath]]. Djinn are also believed to be the original humanoids inhabiting the four foundational planes: the elemental planes of ice, ore, sound, and electricity. ### Origin & History They were created from the same astral dust as [[The Axioms]], and have a natural connection with the elemental planes as a result. Djinn, though not originally created on Yanis, are believed to be one of the first humanoid species inhabiting Yanis. They are innately magical beings and tend to natural casters. --- ### Appearance & Biology Djinn, like other runechildren and half-giants, tend to have cool hued gray skin and are often born with strange, runic markings all over their bodies. They tend to have white, pupilless and iris-less eyes. Djinn cannot reproduce with other species other than their own. --- ### Species Traits > [!custom-dice-1] &nbsp; Darkvision. > - [[Darkvision]] up to 60 feet. > [!custom-dice-2] &nbsp; Elemental Affinity. > Depending on your biome or environment, you may choose to absorb elemental energy and acquire the following traits until enter a new biome or environment: > > - **_Air & Sound Affinity._** > - Functional in Aerial, Arctic, Coastal, Forest, Grassland, Hill, Mountain, and Air-Centric Extraplanar environments. > - You learn the [[Gust]] and [[Thunderclap]] cantrips. > - Resistance to [[Thunder]] damage. > - You can hold your breath indefinitely while you’re not incapacitated. > > - **_Water & Ice Affinity._** > - Functional in Arctic, Coastal, Swamp, Underwater, and Water-Centric Extraplanar environments. > - You learn the [[Shape Water]] and [[Ray of Frost]] cantrips. > - Resistance to [[Cold]] damage. > - You can breathe air and water and have a swimming speed of 30 feet. > > - **_Fire & Jolt Affinity._** > - Functional in Aerial, Desert, Grassland, Hill, Mountain, Subterranean, and Fire-Centric Extraplanar environments. > - You learn the [[Produce Flame]] and [[Shocking Grasp]] cantrips. > - Resistance to [[Fire]] or [[Lightning]] damage. > - You cannot be set on fire or suffer from the [[Burning]] condition. > > - **_Earth & Ore Affinity._** > - Functional in Desert, Grassland, Hill, Mountain, Subterranean, Urban, and Earth-Centric Extraplanar environments. > - You learn the [[Mold Earth]] and [[Sword Burst]] cantrips. > - Resistance to [[Bludgeoning]], [[Piercing]], or [[Slashing]] damage. > - You gain [[Tremorsense]] with a range of 60 feet. You must be on a stone surface or touching a stone surface to use this Tremorsense. The stone can be natural or worked. > > - **_Acid & Poison Affinity_** > - Functional in Forest, Subterranean, Swamp, Urban, and Acid or Poison-Centric Extraplanar environments. > - You learn the [[Acid Splash]] and [[Poison Spray]] cantrips. > - Resistance to [[Acid]] or [[Poison]] damage. > - You also have Advantage on saving throws you make to avoid or end the [[Poisoned]] condition. > > - Your spellcasting ability and modifier for the cantrips is defined by your primary class's spellcasting feature, or [[Constitution]], if your primary class isn't a class with spellcasting. > [!custom-dice-3] &nbsp; Enlightened. > - You gain a 10 ft. hover speed. > [!custom-dice-3] &nbsp; Meticulous Mind. > - [[Advantage]] on [[intelligence]], [[wisdom]], and [[charisma]] saving throws. %% ## Notes ### Name Options: Wæjin %%