# Tortle
> [!infobox]
> ##
> ![[Species - Tortle.webp]]
> #### **Species Information**
> | Table Header | Table Header |
> | ---- | --- |
> | Size | [[Medium]] |
> | Type | [[Humanoids\|Humanoid]], <br>[[Beasts\|beast]] |
> | Darkvision | None |
> | Height | 4.5 – 5.5 ft. |
> | Lifespan | ≈ 120 years |
> | Adulthood | ≈ 24 years |
> | Origin | [[Yanis-Materia]] |
> | Speeds | 25 ft. walking |
> #### **Roleplay Information**
> | Table Header | Table Header |
> | ---- | --- |
> | Playable? | Yes |
### Origin & History
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### Appearance & Biology
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### Tortle Races
##### Desert Šeldback
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##### Wetland Šeldback
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### Species Traits
#### Core Traits
> [!custom-trait-locked]- 1️⃣ Claws.
> - You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
> [!custom-trait-locked]- ➖ 1️⃣ Cold Blooded.
> - For every 5 feet you move in the cold you take 1d4 cold damage.
> - Cold produced by spells is more intense to you and you may be prompted to make saving throws to prevent [[Conditions#Exhaustion|exhaustion]] if surrounded by the cold for long periods of time.
> - This susceptibility applies to spells and effects that produce cold air, cold water, and frost, such as, _cone of cold_, _ray of frost_, etc.
> [!custom-trait-locked]- 1️⃣ Natural Armor.
> - Your shell provides you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You can’t wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield’s bonus as normal.
> [!custom-trait-locked]- 1️⃣ Shell Defense.
> - You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to your AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can’t increase, you have disadvantage on Dexterity saving throws, you can’t take reactions, and the only action you can take is a bonus action to emerge from your shell.
#### Optional Traits
> [!custom-trait-unlocked]- 1️⃣ Nature’s Intuition.
> - Thanks to your mystical connection to nature, you gain proficiency with one of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.
> [!custom-trait-unlocked]- 1️⃣ Speech of Beast and Leaf.
> - You have the ability to communicate in a limited manner with Beasts, Plants, and vegetation. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.
> [!custom-trait-unlocked]- 1️⃣ Snapping Tortle.
> - As an action, you can use your bite to try to grapple a creature. Your bite is also a natural weapon, which you can be used to make an unarmed strike. If you hit with it, the target takes bludgeoning damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
> - Immediately after hitting, you can try to grapple the target as a bonus action.
> - When attempting grapple a creature in this way, you do so at advantage.
#### Desert Tortle Traits
> [!custom-trait-locked]- 1️⃣ Fire Resistance.
> - [[Combat#Damage|Fire]] resistance.
> [!custom-trait-locked]- 1️⃣ Natural Burrower.
> - Gain a burrowing speed of 15 ft.
#### Wetland Tortle Traits
> [!custom-trait-locked]- 1️⃣ Hold Breath.
> - You can hold your breath for up to 1 hour.
> [!custom-trait-locked]- 1️⃣ Natural Swimmer.
> - Gain a swimming speed up to your walking speed.
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Šeldback
Turwylr
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