# Djinn > [!infobox] > ## > ![[Species - Djinn.webp]] > #### **Species Information** > | Table Header | Table Header | > | ---- | --- | > | Size | [[Medium]] | > | Type | [[Humanoids\|Humanoid]], <br>[[Giants\|giant]] | > | Darkvision | 60 ft. | > | Height | 5.5 – 8 ft. | > | Lifespan | Unknown | > | Adulthood | ≈ 40 years | > | Origin | [[The Astral]] | > | Speeds | 30 ft. walking, <br>5 ft. hover | > #### **Roleplay Information** > | Table Header | Table Header | > | ---- | --- | > | Playable? | Yes | Said to be the direct descendants of mæggen, djinn are remotely related to [[Goliath|goliath]]. Djinn are also believed to be the original humanoids inhabiting the four foundational planes: the elemental planes of ice, ore, sound, and electricity. ### Origin & History They were created from the same astral dust as [[The Axioms]], and have a natural connection with the elemental planes as a result. Djinn, though not originally created on Yanis, are believed to be one of the first humanoid species inhabiting Yanis. They are innately magical beings and tend to natural casters. --- ### Appearance & Biology Djinn, like other runechildren and half-giants, tend to have cool hued gray skin and are often born with strange, runic markings all over their bodies. They tend to have white, pupilless and iris-less eyes. Djinn cannot reproduce with other species other than their own. --- ### Species Traits #### Core Traits > [!custom-trait-locked]- 1️⃣ Darkvision. > - Darkvision up to 60 feet. > [!custom-trait-locked]- 1️⃣ Enlightened. > - Gain a hover speed of 5 feet. > [!custom-trait-locked]- 1️⃣ Mæggen Mind. > - Advantage on saving throws made to avoid or end the [[Conditions#Charmed|charmed]] and [[Conditions#|frightened]] conditions on yourself. #### Optional Traits > [!custom-trait-unlocked]- 1️⃣ Dragon Slayer. > - Resistance to magic and spells cast by dragons and dragon creatures. > - Spells deal 1d6 plus your proficiency bonus in damage of your rune type to dragons and dragon creatures. > [!custom-trait-locked]- 0️⃣ Invoke Rune(s). > - You may choose up to two runes (provided you have available species trait slots), per long rest. > - You may change these runes once you complete your following long rest. > [!custom-trait-unlocked]- 2️⃣ Invoke Rune of Frost. > - [[Combat#Damage|Cold]] Resistance > - Learn the Ray of Frost cantrip > [!custom-trait-unlocked]- 2️⃣ Invoke Rune of Ore. > - [[Combat#Damage|Poison]] Resistance > - Learn the Sword Burst cantrip. > [!custom-trait-unlocked]- 2️⃣ Invoke Rune of Thunder. > - [[Combat#Damage|Thunder]] Resistance > - Learn the Thunder Clap cantrip. > [!custom-trait-unlocked]- 2️⃣ Invoke Rune of Lightning. > - [[Combat#Damage|Lightning]] Resistance > - Learn the Lightning Lure cantrip. > [!custom-trait-unlocked]- 1️⃣ Runic Relocation. > - Once per long rest, as a bonus action, you may magically teleport up to 30 feet to space you can see costing no movement. > [!custom-trait-unlocked]- 1️⃣ Veil Strider. > - Once per long rest, you may turn invisible for rounds up to or equal to your proficiency bonus. %% ## Notes ### Name Options: Wæjin %%