# Talisman of Ultimate Evil
> [!info] Item Details
> | | |
> |---|---|
> | **Category** | Wondrous Items |
> | **Rarity** | Legendary |
> | **Attunement** | Yes |
> | **Source** | DMG p.207 |
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## Description
This item is the counterpart of the talisman of pure good. A creature that is neither good nor evil takes 6d6 necrotic damage upon touching the talisman. A good creature takes 8d6 necrotic damage. Either creature takes the damage again each turn it holds or carries it.
If you are an evil-aligned cleric or paladin, you can use the talisman as a holy symbol and gain a +2 bonus to spell attack rolls while wearing or holding it.
The talisman has 6 charges. While wearing or holding it, you can use an action to expend 1 charge and target a good creature you can see on the ground within 120 feet. The target must make a DC 20 Dexterity saving throw. On a failed save, a crack opens beneath it — the creature falls in and is destroyed, leaving no remains. When all charges are expended, the talisman dissolves into foul slime and is destroyed.
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## Properties
- Non-evil creatures take **6d6 necrotic damage** (good creatures take **8d6**) upon touching it.
- Evil clerics/paladins: use as a **holy symbol** with **+2 to spell attack rolls**.
- 6 charges (action, 1 charge): target good creature within 120 ft — **DC 20 Dex save** or **annihilated** by a crack opening beneath it.
- Destroyed when last charge is used.
- Requires attunement by a **creature of evil alignment**.