# Ammunition of Slaying > [!info] Item Details > | | | > |---|---| > | **Category** | Weapons | > | **Rarity** | Very Rare | > | **Attunement** | No | > | **Source** | DMG | > | **Type** | Any ammunition | --- ## Description This magic ammunition is meant to slay creatures of a particular type, which the DM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 [[Constitution]] saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one. After dealing its extra damage to a creature, the ammunition becomes nonmagical. |1d100|Creature Type| |---|---| |01–10|Aberrations| |11–15|Beasts| |16–20|Celestials| |21–25|Constructs| |26–35|Dragons| |36–45|Elementals| |46–50|Humanoids| |51–60|Fey| |61–70|Fiends| |71–75|Giants| |76–80|Monstrosities| |81–85|Oozes| |86–90|Plants| |91–00|Undead| --- ## Properties - Keyed to one creature type (DM's choice or roll d100 on the table). - A creature of that type that takes damage: **DC 17 Con save** or **+6d10 force damage** (half on a success). - Becomes nonmagical after dealing its extra damage.