# Ammunition of Slaying
> [!info] Item Details
> | | |
> |---|---|
> | **Category** | Weapons |
> | **Rarity** | Very Rare |
> | **Attunement** | No |
> | **Source** | DMG |
> | **Type** | Any ammunition |
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## Description
This magic ammunition is meant to slay creatures of a particular type, which the DM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 [[Constitution]] saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.
After dealing its extra damage to a creature, the ammunition becomes nonmagical.
|1d100|Creature Type|
|---|---|
|01–10|Aberrations|
|11–15|Beasts|
|16–20|Celestials|
|21–25|Constructs|
|26–35|Dragons|
|36–45|Elementals|
|46–50|Humanoids|
|51–60|Fey|
|61–70|Fiends|
|71–75|Giants|
|76–80|Monstrosities|
|81–85|Oozes|
|86–90|Plants|
|91–00|Undead|
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## Properties
- Keyed to one creature type (DM's choice or roll d100 on the table).
- A creature of that type that takes damage: **DC 17 Con save** or **+6d10 force damage** (half on a success).
- Becomes nonmagical after dealing its extra damage.