# Pipes of Haunting > [!info] Item Details > | | | > |---|---| > | **Category** | Wondrous Items | > | **Rarity** | Uncommon | > | **Attunement** | No | > | **Source** | DMG p.185 | --- ## Description You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. Creatures you choose that aren't hostile to you automatically succeed. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. A creature that succeeds is immune to this effect for 24 hours. The pipes regain 1d3 expended charges daily at dawn. --- ## Properties - 3 charges, regains **1d3** daily at dawn. - Action (1 charge): **DC 15 Wisdom save** or creatures within 30 feet are **frightened for 1 minute** (repeated save each turn). - Requires **wind instrument proficiency** to use. - No attunement required.