# Pipes of Haunting
> [!info] Item Details
> | | |
> |---|---|
> | **Category** | Wondrous Items |
> | **Rarity** | Uncommon |
> | **Attunement** | No |
> | **Source** | DMG p.185 |
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## Description
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. Creatures you choose that aren't hostile to you automatically succeed. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. A creature that succeeds is immune to this effect for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
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## Properties
- 3 charges, regains **1d3** daily at dawn.
- Action (1 charge): **DC 15 Wisdom save** or creatures within 30 feet are **frightened for 1 minute** (repeated save each turn).
- Requires **wind instrument proficiency** to use.
- No attunement required.