# Rod of Lordly Might > [!info] Item Details > | | | > |---|---| > | **Category** | Rods | > | **Rarity** | Legendary | > | **Attunement** | Yes | > | **Source** | DMG p.196 | --- ## Description This rod has a flanged head and 6 buttons down one side, and functions as a magic mace with a +3 bonus to attack and damage rolls. Pressing a button as a bonus action activates one of six properties: (1) Flame Blade — adds 2d6 fire damage on a hit; (2) Lightning — 5d6 lightning damage in a 100-ft line; (3) Paralysis — target paralyzed on failed DC 17 Con save; (4) Sword — blade extends, counts as longsword +3; (5) Climbing Pole — extends to 50 ft as an iron pole; (6) Battering Ram — adds 2d10 bludgeoning on impact. If a creature is paralyzed by the rod and then slain, it is drained of its hit points, and its maximum hit points can only be restored with greater restoration or similar magic. --- ## Properties - Functions as a **+3 magic mace**. - 6 buttons (bonus action each): flame, lightning, paralysis, sword blade, climbing pole, battering ram. - Paralysis function: **DC 17 Constitution save** or paralyzed. - Requires attunement.