# Staff of the Magi
> [!info] Item Details
> | | |
> |---|---|
> | **Category** | Staves |
> | **Rarity** | Legendary |
> | **Attunement** | Yes |
> | **Source** | DMG p.203 |
---
## Description
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.
The staff has 50 charges for the following properties. It regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the staff regains 1d12 + 1 charges.
Spell Absorption: While holding the staff, you have advantage on saving throws against spells. In addition, you can use your reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell's level. However, if absorbing the spell brings the staff's total number of charges above 50, the staff explodes as if you activated its retributive strike.
Spells: The staff can cast a large list including: conjure elemental (7 charges), dispel magic (3 charges), fireball at 7th level (7 charges), flaming sphere (2 charges), ice storm (4 charges), invisibility (2 charges), knock (2 charges), lightning bolt at 7th level (7 charges), passwall (5 charges), plane shift (7 charges), telekinesis (5 charges), wall of fire (4 charges), web (2 charges).
Retributive Strike: Break the staff as an action, releasing energy in a 30-foot explosion. DC 17 Dex save; failure = 8x remaining charges (force damage); success = half.
---
## Properties
- Grants **+2 to spell attack rolls** and functions as a **+2 magic quarterstaff**.
- 50 charges, regains **4d6 + 2** daily at dawn.
- **Spell Absorption**: advantage on saves against spells; as a reaction, absorb a spell targeting only you, gaining charges equal to its level.
- Massive spell list available (see DMG p.203).
- **Retributive Strike**: explosion of 8x remaining charges force damage in a 30-ft sphere (DC 17 Dex save).
- Requires attunement by a **sorcerer, warlock, or wizard**.