# Wand of Paralysis > [!info] Item Details > | | | > |---|---| > | **Category** | Wands | > | **Rarity** | Rare | > | **Attunement** | Yes | > | **Source** | DMG p.211 | --- ## Description This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw. On a successful save, the target is no longer paralyzed. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. --- ## Properties - 7 charges, regains **1d6 + 1** daily at dawn. - Action (1 charge): one target within 60 feet — **DC 15 Constitution save** or **paralyzed for 1 minute** (repeated save each turn). - Requires attunement by a **spellcaster**.