# Iron Flask > [!info] Item Details > | | | > |---|---| > | **Category** | Wondrous Items | > | **Rarity** | Legendary | > | **Attunement** | No | > | **Source** | DMG p.178 | --- ## Description This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't age. You can use an action to remove the stopper and release the creature, which is friendly to you for 1 hour and obeys your commands for that duration. At the end of the duration, the creature acts in accordance with its normal disposition. A newly discovered flask might already contain a creature determined by the DM. --- ## Properties - Action (command word): target a planar creature within 60 feet — **DC 17 Wisdom save** or **trapped indefinitely**. - Holds **one creature** at a time; trapped creatures do not age or need sustenance. - Action (remove stopper): release the creature — **friendly and obedient for 1 hour**. - No attunement required.