# Deck of Many Things
> [!info] Item Details
> | | |
> |---|---|
> | **Category** | Wondrous Items |
> | **Rarity** | Legendary |
> | **Attunement** | No |
> | **Source** | DMG p.162 |
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## Description
Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have only thirteen cards, but the rest have twenty-two.
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once.
Cards include: The Fool, The Jester, The Key, The Knight, The Moon, The Rogue, The Ruins, The Skull, The Star, The Sun, The Talons, The Throne, The Vizier, Balance, Comet, Donjon, Euryale, Fates, Flames, Gem, Idiot, Jester, Moon, Rogue, Ruin, Skull, Star, Sun, Talons, Throne, Vizier, and Void. Effects range from gaining levels or magic items to losing everything or being imprisoned.
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## Properties
- Declare the number of cards to draw **before drawing**; all declared cards must be drawn within 1 hour.
- Each card has a random major effect — from gaining levels, wishes, or magic items to losing possessions, gaining enemies, or being imprisoned in an object.
- 22-card deck includes all cards; 13-card deck omits select cards.
- No attunement required.