# Dust of Dryness > [!info] Item Details > | | | > |---|---| > | **Category** | Wondrous Items | > | **Rarity** | Uncommon | > | **Attunement** | No | > | **Source** | DMG p.166 | --- ## Description This small packet contains 1d6 + 4 pinches of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible. Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic. An elemental composed mostly of water that is hit by a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much on a successful one. --- ## Properties - 1d6 + 4 pinches; action (1 pinch): turn a **15-ft cube of water** into a marble-sized pellet. - Smash the pellet (action) to release all the stored water. - Vs. water elementals: **DC 13 Constitution save** or **10d6 necrotic damage**. - No attunement required.