# Mirror of Life Trapping
> [!info] Item Details
> | | |
> |---|---|
> | **Category** | Wondrous Items |
> | **Rarity** | Very Rare |
> | **Attunement** | No |
> | **Source** | DMG p.181 |
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## Description
When this 4-foot-tall mirror is hung on a vertical surface, any creature that sees its reflection in the mirror's surface must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirror's twelve extradimensional cells. The saving throw is made with advantage if the creature knows the mirror's nature. Constructs succeed automatically.
A trapped creature is in an extradimensional cell filled with thick fog (visibility 10 feet). Trapped creatures don't age and don't need food, water, or air.
While within 5 feet of the mirror, you can use an action to speak one of three command words:
- **Word 1:** Release a specific trapped creature to appear near the mirror, hostile to you.
- **Word 2:** Release all trapped creatures at once.
- **Word 3:** Force a creature you can see in the mirror to make the DC 15 Charisma saving throw; if it fails and a cell is free, it becomes trapped.
If all 12 cells are occupied when a new creature is trapped, a random prisoner is freed to make room. If the mirror is shattered, all creatures within are freed.
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## Properties
- Any creature seeing its reflection: **DC 15 Charisma save** or be **trapped in one of 12 extradimensional cells**.
- Trapped creatures are in fog-filled void; they do not age or need sustenance.
- **3 command words** (within 5 ft): release one creature, release all, or trap a new creature.
- If all 12 cells full: a **random prisoner is freed** when a new creature is trapped.
- If mirror is **shattered**: all creatures are freed.
- No attunement required.