# Armor Class (AC)
Every creature and object in the game has an associated Armor Class (AC). AC is a Challenge Value set to determine whether something hits and does damage to another thing. A player's [[Dexterity]] score combined with wearing armor usually impact their AC. Without armor or a shield, your character’s AC equals 10 + their Dexterity modifier. However, some mundane materials and objects have set ACs. See the table below for reference:
| **Material, Object, or Substance** | **AC** |
| ---------------------------------- | ------ |
| Cloth, paper, rope | 11 |
| Crystal, glass, or ice | 13 |
| Wood, bone | 15 |
| Stone | 17 |
| Iron, steel | 19 |
| Mithral | 21 |
| Adamantine | 23 |