> [!warning]
> This page is a work in progress. Information on this page is subject to change.
# Cobbler
## Overview
- **Primary Tool:** Cobbler's Tools
- **Primary Ability:** [[Abilities#Dexterity|Dexterity]]
- **Available Checks:**
- Assess the quality, wear, construction, or origin of footwear
- Identify the maker, materials, or regional style of a piece of footwear
- Detect hidden compartments, mechanisms, or modifications in footwear
- [[#Performing Cobblery|Perform a cobblery check]]
### Creation Types
| **Creations** | **Description** |
| --- | --- |
| Common Footwear | Sandals, boots, and shoes built for everyday wear. Functional, durable, and affordable. |
| Specialty Footwear | Purpose-built footwear such as climbing boots, waterproof waders, or riding boots. Designed to excel in specific environments or activities. |
| Enchanted Footwear | Magically enhanced shoes or boots that may grant movement speed bonuses, silence one's steps, or provide environmental protection. |
| Orthotics & Supports | Insoles, supports, and corrective additions providing comfort or concealment. Occasionally used to hide small items, vials, or poisons. |
| Reinforced Coverings | Hardened boots or greaves incorporating metal, bone, or treated leather that offer limited protective properties. |
### Ingredient Types
| **Ingredients** | **Description** |
| --- | --- |
| 🞛 Treated Leather | Tanned, conditioned, and dyed leather ready for cutting and stitching. Processed from raw hides through curing and finishing. Thickness and flexibility are determined during this stage. |
| 🞚 Raw Hides & Materials | Untreated animal hides, plant-based textiles (hemp, flax), and rubber-equivalent compounds. Found, traded, or hunted. Must be processed before use in quality applications. |
| 🞜 Adhesives, Dyes & Hardeners | Leather glue, wax sealants, mordant-set dyes, and stiffening compounds. The precise balance of these determines a boot's durability, water resistance, and finish quality. |
### Creation Cost & Time
| **Cobbler Level** | **Creation Slots** |
| --- | --- |
| Level 0 –<br>Novice | 1 |
| Level 1 –<br>Intermediate | 2 |
| Level 2 –<br>Advanced | 3 |
| Level 3 –<br>Superior | 4 |
| Level 4 –<br>Master | 5 |
All creation slots are utilized over an 8 hour period.
| **Rarity** | **Cobblery DC** | **Cobblery Die** | **Slot Cost** |
| --- | --- | --- | --- |
| Common | 10 | 1d4 | 1 |
| Uncommon | 15 | 1d6 | 1 |
| Rare | 20 | 1d8 | 2 |
| Very Rare | 25 | 1d10 | 3 |
| Legendary | 30 | 1d12 | 4 |
### Performing Cobblery
> [!faq]- Cobblery Creation Example
> To craft ***Boots of the Silent Step***, an Uncommon pair of enchanted boots that grant advantage on Dexterity (Stealth) checks while worn, follow the steps below:
>
> **1. Gather ingredients**
> The ingredients for Boots of the Silent Step are:
> 🞜 Shadowmoss Wax (Adhesive & Sealant)
> 🞛 Velvetcalf Leather (Treated)
> 🞚 Raw Velvetcalf Hide
> For this example, we'll assume Shadowmoss Wax has been sourced from an alchemist or herbalist.
>
> **2. Roll a cobblery check to determine the quality of construction.**
> The DC is equal to...
> *the rarity of the creation* — *your cobbler level* — *your [[Abilities#Dexterity|Dexterity]] modifier* (minimum of 0) — *your proficiency bonus* (only if proficient with Cobbler's Tools)
> - Upon success, you waste no materials and the boots are constructed to full specification.
> - Upon [[#Failing A Cobblery Check|failure]], you waste materials and the process takes longer.
>
> **3. Treat the leather.**
> In this case, you succeed and now need to tan and finish ***Velvetcalf Leather*** from raw hide, which costs 1d6 *Raw Velvetcalf Hides* — *Dexterity modifier* (minimum of 0) per pair of boots.
>
> **4. Add remaining ingredients.**
> All other listed ingredients are consumed at a 1-to-1 ratio unless otherwise stated.
> In this example, 1 application of Shadowmoss Wax is consumed.
### Failing A Cobblery Check
On a failed cobblery check, roll a *cobblery die* — *your cobbler level* to see how many ingredients are lost (resulting in a minimum of 1). You must roll separately for both *treated leather* and *raw hides & materials*. For time wasted (resulting in a minimum of 1 hour), roll a *cobblery die* — *your proficiency bonus* (only if you are proficient with Cobbler's Tools).
## Recipes
Cobblery patterns and construction techniques are passed through apprenticeship. Pattern collections and guild manuals include:
- *The Last & Awl* — Standard construction patterns for common and specialty footwear.
- *Sole Secrets of the Enchanted Cobbler* — Advanced methods for magically enhanced footwear and concealment modifications.