> [!warning]
> This page is a work in progress. Information on this page is subject to change.
# Cook
## Overview
- **Primary Tool:** Cook's Utensils
- **Primary Ability:** [[Abilities#Wisdom|Wisdom]]
- **Available Checks:**
- Identify ingredients, spices, or substances in a prepared dish by taste or smell
- Determine the quality, freshness, or safety of raw ingredients
- Detect poisons, adulterants, or magical additives in food or drink
- [[#Performing Cooking|Perform a cooking check]]
### Creation Types
| **Creations** | **Description** |
| --- | --- |
| Common Meals | Nutritious, filling food that provides basic sustenance. May grant minor temporary bonuses such as resistance to cold or advantage on Constitution checks against exhaustion. |
| Fine Cuisine | Elaborate dishes with complex flavor profiles. Provide meaningful temporary mechanical bonuses, restore morale, or serve as valuable gifts and trade goods. |
| Rations & Preserved Foods | Salted, dried, smoked, or pickled foods designed for long-term storage and overland travel. Less potent but far more portable than fresh preparations. |
| Medicinal Dishes | Food specifically prepared to aid recovery, suppress ailments, or complement alchemical treatments. Often prescribed by healers alongside medicine. |
| Enchanted Fare | Dishes prepared with rare magical ingredients. Provide effects equivalent to low-level potions; may target a specific creature type or condition. |
### Ingredient Types
| **Ingredients** | **Description** |
| --- | --- |
| π Prepared Components | Rendered fats, reduced stocks, clarified broths, powdered spices, and pre-processed components. These form the flavor base of complex dishes and must be prepared before the main cooking process begins. |
| π Raw Ingredients | Fresh meats, vegetables, grains, fruits, herbs, fungi, and spices. Sourced through foraging, purchase, hunting, or farming. Quality and freshness directly affect the potency of any effects. |
| π Seasonings & Bindings | Precise combinations of salt, acid (vinegar, citrus), fat, and starch-based binders. The difference between a functional meal and a truly exceptional one lies in the balance of these components. |
### Creation Cost & Time
| **Cook Level** | **Creation Slots** |
| --- | --- |
| Level 0 β<br>Novice | 1 |
| Level 1 β<br>Intermediate | 2 |
| Level 2 β<br>Advanced | 3 |
| Level 3 β<br>Superior | 4 |
| Level 4 β<br>Master | 5 |
All creation slots are utilized over an 8 hour period.
| **Rarity** | **Cooking DC** | **Cooking Die** | **Slot Cost** |
| --- | --- | --- | --- |
| Common | 10 | 1d4 | 1 |
| Uncommon | 15 | 1d6 | 1 |
| Rare | 20 | 1d8 | 2 |
| Very Rare | 25 | 1d10 | 3 |
| Legendary | 30 | 1d12 | 4 |
### Performing Cooking
> [!faq]- Cooking Creation Example
> To prepare a ***Hearthfire Stew***, an Uncommon medicinal dish that allows a creature to spend one additional Hit Die during a short rest and grants resistance to cold damage for 8 hours, follow the steps below:
>
> **1. Gather ingredients**
> The ingredients for a Hearthfire Stew are:
> π Rendered Dragon Pepper Oil (Seasoning)
> π Reduced Embervine Stock (Prepared Component)
> π Embervine Root
> For this example, we'll assume Dragon Pepper Oil has been purchased from a spice merchant.
>
> **2. Roll a cooking check to determine how well the dish is prepared.**
> The DC is equal to...
> *the rarity of the creation* β *your cook level* β *your [[Abilities#Wisdom|Wisdom]] modifier* (minimum of 0) β *your proficiency bonus* (only if proficient with Cook's Utensils)
> - Upon success, you waste no ingredients and produce a full-potency dish.
> - Upon [[#Failing A Cooking Check|failure]], you waste materials and the process takes longer.
>
> **3. Prepare the stock.**
> In this case, you succeed and now need to reduce ***Embervine Stock*** from raw root, which costs 1d6 *Embervine Roots* β *Wisdom modifier* (minimum of 0) per serving.
>
> **4. Add remaining ingredients.**
> All other listed ingredients are consumed at a 1-to-1 ratio unless otherwise stated.
> In this example, 1 portion of Dragon Pepper Oil is consumed.
### Failing A Cooking Check
On a failed cooking check, roll a *cooking die* β *your cook level* to see how many ingredients are lost (resulting in a minimum of 1). You must roll separately for both *prepared components* and *raw ingredients*. For time wasted (resulting in a minimum of 1 hour), roll a *cooking die* β *your proficiency bonus* (only if you are proficient with Cook's Utensils).
## Recipes
Culinary recipes are widely shared but rarely complete β masters guard their most powerful techniques. Recipe collections include:
- *The Traveler's Cookfire* β A basic guide to common meals and travel rations.
- *A Feast Fit for Kings* β Advanced techniques for fine cuisine, medicinal dishes, and enchanted fare.