> [!warning] > This page is a work in progress. Information on this page is subject to change. # Cook ## Overview - **Primary Tool:** Cook's Utensils - **Primary Ability:** [[Abilities#Wisdom|Wisdom]] - **Available Checks:** - Identify ingredients, spices, or substances in a prepared dish by taste or smell - Determine the quality, freshness, or safety of raw ingredients - Detect poisons, adulterants, or magical additives in food or drink - [[#Performing Cooking|Perform a cooking check]] ### Creation Types | **Creations** | **Description** | | --- | --- | | Common Meals | Nutritious, filling food that provides basic sustenance. May grant minor temporary bonuses such as resistance to cold or advantage on Constitution checks against exhaustion. | | Fine Cuisine | Elaborate dishes with complex flavor profiles. Provide meaningful temporary mechanical bonuses, restore morale, or serve as valuable gifts and trade goods. | | Rations & Preserved Foods | Salted, dried, smoked, or pickled foods designed for long-term storage and overland travel. Less potent but far more portable than fresh preparations. | | Medicinal Dishes | Food specifically prepared to aid recovery, suppress ailments, or complement alchemical treatments. Often prescribed by healers alongside medicine. | | Enchanted Fare | Dishes prepared with rare magical ingredients. Provide effects equivalent to low-level potions; may target a specific creature type or condition. | ### Ingredient Types | **Ingredients** | **Description** | | --- | --- | | πŸž› Prepared Components | Rendered fats, reduced stocks, clarified broths, powdered spices, and pre-processed components. These form the flavor base of complex dishes and must be prepared before the main cooking process begins. | | 🞚 Raw Ingredients | Fresh meats, vegetables, grains, fruits, herbs, fungi, and spices. Sourced through foraging, purchase, hunting, or farming. Quality and freshness directly affect the potency of any effects. | | 🞜 Seasonings & Bindings | Precise combinations of salt, acid (vinegar, citrus), fat, and starch-based binders. The difference between a functional meal and a truly exceptional one lies in the balance of these components. | ### Creation Cost & Time | **Cook Level** | **Creation Slots** | | --- | --- | | Level 0 –<br>Novice | 1 | | Level 1 –<br>Intermediate | 2 | | Level 2 –<br>Advanced | 3 | | Level 3 –<br>Superior | 4 | | Level 4 –<br>Master | 5 | All creation slots are utilized over an 8 hour period. | **Rarity** | **Cooking DC** | **Cooking Die** | **Slot Cost** | | --- | --- | --- | --- | | Common | 10 | 1d4 | 1 | | Uncommon | 15 | 1d6 | 1 | | Rare | 20 | 1d8 | 2 | | Very Rare | 25 | 1d10 | 3 | | Legendary | 30 | 1d12 | 4 | ### Performing Cooking > [!faq]- Cooking Creation Example > To prepare a ***Hearthfire Stew***, an Uncommon medicinal dish that allows a creature to spend one additional Hit Die during a short rest and grants resistance to cold damage for 8 hours, follow the steps below: > > **1. Gather ingredients** > The ingredients for a Hearthfire Stew are: > 🞜 Rendered Dragon Pepper Oil (Seasoning) > πŸž› Reduced Embervine Stock (Prepared Component) > 🞚 Embervine Root > For this example, we'll assume Dragon Pepper Oil has been purchased from a spice merchant. > > **2. Roll a cooking check to determine how well the dish is prepared.** > The DC is equal to... > *the rarity of the creation* β€” *your cook level* β€” *your [[Abilities#Wisdom|Wisdom]] modifier* (minimum of 0) β€” *your proficiency bonus* (only if proficient with Cook's Utensils) > - Upon success, you waste no ingredients and produce a full-potency dish. > - Upon [[#Failing A Cooking Check|failure]], you waste materials and the process takes longer. > > **3. Prepare the stock.** > In this case, you succeed and now need to reduce ***Embervine Stock*** from raw root, which costs 1d6 *Embervine Roots* β€” *Wisdom modifier* (minimum of 0) per serving. > > **4. Add remaining ingredients.** > All other listed ingredients are consumed at a 1-to-1 ratio unless otherwise stated. > In this example, 1 portion of Dragon Pepper Oil is consumed. ### Failing A Cooking Check On a failed cooking check, roll a *cooking die* β€” *your cook level* to see how many ingredients are lost (resulting in a minimum of 1). You must roll separately for both *prepared components* and *raw ingredients*. For time wasted (resulting in a minimum of 1 hour), roll a *cooking die* β€” *your proficiency bonus* (only if you are proficient with Cook's Utensils). ## Recipes Culinary recipes are widely shared but rarely complete β€” masters guard their most powerful techniques. Recipe collections include: - *The Traveler's Cookfire* β€” A basic guide to common meals and travel rations. - *A Feast Fit for Kings* β€” Advanced techniques for fine cuisine, medicinal dishes, and enchanted fare.