> [!warning] > This page is a work in progress. Information on this page is subject to change. # Dresser %% Disguise Kit %% ## Overview - **Primary Tool:** Disguise Kit - **Primary Ability:** [[Abilities#Charisma|Charisma]] - **Available Checks:** - Detect that someone is wearing a disguise or identify its quality - Determine the true appearance of a disguised individual - Assess whether a disguise would pass scrutiny in a specific context - [[#Performing Disguise|Perform a disguise check]] ### Creation Types | **Creations** | **Description** | | --- | --- | | Makeup Disguises | Cosmetic alterations to complexion, apparent age, or facial features. The quickest and most portable form of disguise; effective at distance. | | Costume Disguises | Identity changes through clothing, props, and mannerisms. Effective for passing as a specific profession, social class, or cultural background. | | Prosthetic Disguises | Physical additions of false noses, ears, jowls, scars, and other applied features. More convincing under close inspection than makeup alone. | | Race & Species Disguises | Complex multi-element disguises designed to pass as a different creature type. Require the greatest investment of time and materials. | | Magically Enhanced Disguises | Disguises stabilized, deepened, or extended using magical components. Resistant to magical detection at lower tiers; nearly impenetrable at higher tiers. | ### Ingredient Types | **Ingredients** | **Description** | | --- | --- | | 🞛 Prepared Cosmetics | Pre-mixed paints, blushes, contouring agents, skin-tone foundations, and hair treatments mixed to specific colors and textures. The ready-to-apply layer of any makeup or prosthetic disguise. | | 🞚 Raw Pigments & Materials | Cosmetic wax, spirit gum stock, theatrical hair, fabric scraps, and unpigmented makeup base. The raw building blocks that must be processed and blended before application. | | 🞜 Adhesives, Solvents & Setting Agents | Prosthetic adhesive, theatrical spirit gum, powder setting agents, and removal solvents. Determines how long the disguise holds, how it responds to sweat or rain, and how cleanly it removes. | ### Creation Cost & Time | **Disguise Level** | **Creation Slots** | | --- | --- | | Level 0 –<br>Novice | 1 | | Level 1 –<br>Intermediate | 2 | | Level 2 –<br>Advanced | 3 | | Level 3 –<br>Superior | 4 | | Level 4 –<br>Master | 5 | All creation slots are utilized over an 8 hour period. | **Rarity** | **Disguise DC** | **Disguise Die** | **Slot Cost** | | --- | --- | --- | --- | | Common | 10 | 1d4 | 1 | | Uncommon | 15 | 1d6 | 1 | | Rare | 20 | 1d8 | 2 | | Very Rare | 25 | 1d10 | 3 | | Legendary | 30 | 1d12 | 4 | ### Performing Disguise > [!faq]- Disguise Creation Example > To construct a ***City Watch Imposture***, an Uncommon full-costume disguise that grants advantage on Charisma (Deception) checks when impersonating a member of the city guard and passes passive scrutiny without a check, follow the steps below: > > **1. Gather ingredients** > The ingredients for a City Watch Imposture are: > 🞜 Long-Hold Spirit Gum & Setting Powder > 🞛 Prepared Skintone & Weathering Cosmetics > 🞚 Raw Pigment Base, Guard Uniform Fabric > For this example, we'll assume a genuine guard uniform or high-quality replica has been sourced separately. > > **2. Roll a disguise check to determine the quality and convincingness of the disguise.** > The DC is equal to... > *the rarity of the creation* — *your disguise level* — *your [[Abilities#Charisma|Charisma]] modifier* (minimum of 0) — *your proficiency bonus* (only if proficient with a Disguise Kit) > - Upon success, you waste no materials and the disguise is complete and convincing. > - Upon [[#Failing A Disguise Check|failure]], you waste materials and the process takes longer. > > **3. Prepare the cosmetics.** > In this case, you succeed and now need to blend ***Skintone & Weathering Cosmetics*** from raw pigment base, which costs 1d6 *portions of Raw Pigment Base* — *Charisma modifier* (minimum of 0) per disguise. > > **4. Add remaining ingredients.** > All other listed ingredients are consumed at a 1-to-1 ratio unless otherwise stated. > In this example, 1 set of Long-Hold Spirit Gum & Setting Powder is consumed. ### Failing A Disguise Check On a failed disguise check, roll a *disguise die* — *your disguise level* to see how many ingredients are lost (resulting in a minimum of 1). You must roll separately for both *prepared cosmetics* and *raw pigments & materials*. For time wasted (resulting in a minimum of 1 hour), roll a *disguise die* — *your proficiency bonus* (only if you are proficient with a Disguise Kit). > [!note] > A disguise that fails during active use — such as a prosthetic peeling away mid-conversation — immediately exposes the wearer. Materials consumed in a failed active disguise are not recoverable. ## Recipes Disguise techniques for racial transformations and magically enhanced disguises are shared in thieves' guild manuals and spymaster codices. Known reference works include: - *Faces & Facades* — Standard makeup, cosmetic, and costume techniques for common disguises. - *The Thousand Faces: Advanced Disguise Work* — Prosthetic construction, racial disguises, and magically stabilized identities.