> [!warning] > This page is a work in progress. Information on this page is subject to change. # Smith ## Overview - **Primary Tool:** Smith's Tools - **Primary Ability:** [[Abilities#Strength|Strength]] - **Available Checks:** - Assess the quality, composition, or construction method of a metal object - Identify the metalworking style, regional tradition, or maker of a piece - Detect weak points, hidden mechanisms, or structural flaws in metalwork - [[#Performing Smithing|Perform a smithing check]] ### Creation Types | **Creations** | **Description** | | -------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Weapons | Swords, axes, spearheads, arrowheads, war picks, and other offensive implements. The most commonly requested smithing commissions among adventurers. | | Armor & Shields | Chainmail links, plate armor components, helmets, pauldrons, and shields. Large pieces often require multiple work sessions or multiple smiths. | | Tools & Hardware | Hammers, chisels, nails, hinges, bolts, lock bodies, and brackets. Functional items that underpin nearly every other craft and trade. | | Structural Metalwork | Iron bars, portcullises, chains, load-bearing brackets, grates, and cage structures. Used in construction, fortification, and detention. | | Enchanted Metalwork | Weapons and armor incorporating magical alloys, runic etchings, resonant tempering, or arcane quenching techniques. The highest expression of the smith's art. | ### Ingredient Types | **Ingredients** | **Description** | | --- | --- | | 🞛 Worked Metal | Forged, shaped, and tempered metal stock ready for finishing and assembly. Processed from raw ore or ingots through repeated heating, hammering, and quenching. The quality of worked metal determines the final piece's durability and edge retention. | | 🞚 Raw Ore & Ingots | Unrefined ore, smelted ingots, or scrap metal. Iron, steel, copper, bronze, silver, and rarer materials such as mithral or adamantine. Sourced from mines, smelters, or metal merchants. | | 🞜 Fluxes, Quenching Agents & Alloy Additions | Borax or sand flux for welding, oil or water baths for quenching, and precise alloy additions such as carbon for steel or tin for bronze. These determine the final hardness, flexibility, edge quality, and magical receptiveness of the piece. | ### Creation Cost & Time | **Smith Level** | **Creation Slots** | | --- | --- | | Level 0 –<br>Novice | 1 | | Level 1 –<br>Intermediate | 2 | | Level 2 –<br>Advanced | 3 | | Level 3 –<br>Superior | 4 | | Level 4 –<br>Master | 5 | All creation slots are utilized over an 8 hour period. | **Rarity** | **Smithing DC** | **Smithing Die** | **Slot Cost** | | --- | --- | --- | --- | | Common | 10 | 1d4 | 1 | | Uncommon | 15 | 1d6 | 1 | | Rare | 20 | 1d8 | 2 | | Very Rare | 25 | 1d10 | 3 | | Legendary | 30 | 1d12 | 4 | ### Performing Smithing > [!faq]- Smithing Creation Example > To forge a ***Runemarked Longsword***, an Uncommon blade etched with a rune of returning that causes the sword to fly back to its wielder's hand when thrown, follow the steps below: > > **1. Gather ingredients** > The ingredients for a Runemarked Longsword are: > 🞜 Arcane Quench Oil (Quenching Agent) > 🞛 High-Carbon Steel Billet (Worked Metal) > 🞚 Iron Ore Ingots > For this example, we'll assume Arcane Quench Oil has been purchased from an alchemist or arcanist supplier. > > **2. Roll a smithing check to determine the quality of the forge work and rune inscription.** > The DC is equal to... > *the rarity of the creation* — *your smith level* — *your [[Abilities#Strength|Strength]] modifier* (minimum of 0) — *your proficiency bonus* (only if proficient with Smith's Tools) > - Upon success, you waste no materials and the blade is forged to full specification. > - Upon [[#Failing A Smithing Check|failure]], you waste materials and the process takes longer. > > **3. Work the metal.** > In this case, you succeed and now need to smelt, forge, and shape a ***High-Carbon Steel Billet*** from raw ingots, which costs 1d6 *Iron Ore Ingots* — *Strength modifier* (minimum of 0) per blade. > > **4. Add remaining ingredients.** > All other listed ingredients are consumed at a 1-to-1 ratio unless otherwise stated. > In this example, 1 vial of Arcane Quench Oil is consumed. ### Failing A Smithing Check On a failed smithing check, roll a *smithing die* — *your smith level* to see how many ingredients are lost (resulting in a minimum of 1). You must roll separately for both *worked metal* and *raw ore & ingots*. For time wasted (resulting in a minimum of 1 hour), roll a *smithing die* — *your proficiency bonus* (only if you are proficient with Smith's Tools). > [!note] > A catastrophically failed smithing check (rolling a 1 on the smithing die after modifiers) results in the forge piece cracking during quench or tempering, requiring all worked metal to be re-smelted from scratch. ## Recipes Smithing techniques for magical alloys and enchanted weapons are closely guarded by master smiths and weapon-crafting guilds. Known reference works include: - *Hammer & Tong: The Smith's Compendium* — Foundational techniques for weapons, armor, and hardware. - *Steel and Sorcery: Enchanted Metalwork* — Advanced methods for mithral forging, runic inscription, and arcane tempering.