> [!warning] > This page is a work in progress. Information on this page is subject to change. # Thief ## Overview - **Primary Tool:** Thieves' Tools - **Primary Ability:** [[Abilities#Dexterity|Dexterity]] - **Available Checks:** - Pick a mechanical lock or disarm a mechanical trap - Assess the complexity, quality, or maker of a lock or security device - Identify the mechanism type or bypass technique required for a given security measure - [[#Performing Thievery|Perform a thievery check]] ### Creation Types | **Creations** | **Description** | | --- | --- | | Lock Picks & Bypass Tools | Custom-made picks, tension wrenches, rakes, and bypass shims. Crafting your own tools to match a known lock type significantly reduces picking difficulty. | | Bypass Devices | Shimmed hinges, false tumblers, relay contacts, and mechanical override components. Used to circumvent rather than pick a lock mechanism. | | Trap Disarming Components | Custom clips, counterweights, locking pins, and cutting tools precisely sized to disable specific trap mechanisms without triggering them. | | Security Assessments | Detailed written analyses of a target's locks, traps, and physical security. May be sold to other thieves or used to plan a job. | | Enchanted Lock-Breaking Tools | Thieves' tools enhanced with magical properties — self-adjusting picks, soundless tension wrenches, or divination-linked bypass devices. | ### Ingredient Types | **Ingredients** | **Description** | | --- | --- | | 🞛 Machined Tool Components | Precision-filed picks, ground tension wrenches, shaped shims, and calibrated bypass pieces. Produced from raw metal stock through careful filing, grinding, and polishing to exact tolerances. | | 🞚 Raw Metal Stock | Hard wire, thin sheet metal, spring steel strip, and small metal rod. Purchased from smiths or recovered from broken tools and discarded hardware. | | 🞜 Lubricants, Coatings & Bonding Agents | Precision lock oils, noise-dampening wax coatings, magnetic field compounds, and arcane activation agents. Prevent tool breakage, reduce audible feedback, and — in enchanted tools — enable magical function. | ### Creation Cost & Time | **Thief Level** | **Creation Slots** | | --- | --- | | Level 0 –<br>Novice | 1 | | Level 1 –<br>Intermediate | 2 | | Level 2 –<br>Advanced | 3 | | Level 3 –<br>Superior | 4 | | Level 4 –<br>Master | 5 | All creation slots are utilized over an 8 hour period. | **Rarity** | **Thievery DC** | **Thievery Die** | **Slot Cost** | | --- | --- | --- | --- | | Common | 10 | 1d4 | 1 | | Uncommon | 15 | 1d6 | 1 | | Rare | 20 | 1d8 | 2 | | Very Rare | 25 | 1d10 | 3 | | Legendary | 30 | 1d12 | 4 | ### Performing Thievery > [!faq]- Thievery Creation Example > To craft a set of ***Masterwork Tumbler Picks***, an Uncommon set of lock picks that grants advantage on Dexterity checks made to open pin-tumbler locks and reduces the time required to pick such locks by half, follow the steps below: > > **1. Gather ingredients** > The ingredients for Masterwork Tumbler Picks are: > 🞜 Precision Lock Oil & Noise-Dampening Wax > 🞛 Spring Steel Pick Blanks (Machined Components) > 🞚 Spring Steel Strip Stock > For this example, we'll assume Precision Lock Oil has been purchased from a locksmith's supplier. > > **2. Roll a thievery check to determine the quality and precision of the finished tools.** > The DC is equal to... > *the rarity of the creation* — *your thief level* — *your [[Abilities#Dexterity|Dexterity]] modifier* (minimum of 0) — *your proficiency bonus* (only if proficient with Thieves' Tools) > - Upon success, you waste no materials and the tools are crafted to full specification. > - Upon [[#Failing A Thievery Check|failure]], you waste materials and the process takes longer. > > **3. File and shape the components.** > In this case, you succeed and now need to file and shape ***Spring Steel Pick Blanks*** from raw strip stock, which costs 1d6 *lengths of Spring Steel Strip* — *Dexterity modifier* (minimum of 0) per set. > > **4. Add remaining ingredients.** > All other listed ingredients are consumed at a 1-to-1 ratio unless otherwise stated. > In this example, 1 set of Precision Lock Oil & Noise-Dampening Wax is consumed. ### Failing A Thievery Check On a failed thievery check, roll a *thievery die* — *your thief level* to see how many ingredients are lost (resulting in a minimum of 1). You must roll separately for both *machined tool components* and *raw metal stock*. For time wasted (resulting in a minimum of 1 hour), roll a *thievery die* — *your proficiency bonus* (only if you are proficient with Thieves' Tools). > [!note] > A tool that breaks inside a lock during an actual picking attempt is not a crafting failure — it is a use failure. Broken tools inside a lock impose disadvantage on subsequent picking attempts until the fragment is removed. ## Recipes Thievery techniques and tool designs are trade secrets passed within guilds and between trusted colleagues. Known reference works include: - *Picks and Principles* — Foundational tool construction and basic bypass methods. - *The Guild's Edge: Advanced Lock Work* — Precision tools for complex security, enchanted lock-breaking, and trap disarming devices.