> [!warning]
> This page is a work in progress. Information on this page is subject to change.
# Tinkerer
## Overview
- **Primary Tool:** Tinker's Tools
- **Primary Ability:** [[Abilities#Intelligence|Intelligence]]
- **Available Checks:**
- Assess the mechanical function, construction quality, or origin of a device
- Identify the purpose, operating principle, or maker of an unfamiliar mechanism
- Detect traps, hidden triggers, or concealed mechanisms in objects and structures
- [[#Performing Tinkering|Perform a tinkering check]]
### Creation Types
| **Creations** | **Description** |
| --- | --- |
| Mechanical Devices | Clocks, music boxes, automata components, and gear-driven machines. Functional or decorative; the most commercially viable tinkering products. |
| Tools & Instruments | Custom tools, precision instruments, and specialized equipment tailored to specific tasks or professions. May complement other artisan professions significantly. |
| Traps & Triggers | Mechanical traps, spring-loaded devices, tripwires, and timed release mechanisms. Require a thorough understanding of force, tension, and trigger sensitivity. |
| Containers & Locks | Puzzle boxes, combination locks, false-bottomed cases, and multi-stage security mechanisms. Favored by thieves' guilds, merchants, and paranoid nobles alike. |
| Constructs & Automata | Small mechanical beings or animal-shaped devices that follow a limited set of programmed instructions. The most complex and prestigious tinkering achievement. |
### Ingredient Types
| **Ingredients** | **Description** |
| --- | --- |
| π Machined Components | Precision-cut gears, springs, cams, ratchets, and levers fabricated from raw materials to exact tolerances. Even minor imprecision in a machined component can cause cascading failures in a finished device. |
| π Raw Materials | Metal stock, wire coils, glass rods, leather gaskets, and rubber-equivalent compounds. Sourced from smiths, glassblowers, leatherworkers, or general merchants depending on the device's requirements. |
| π Lubricants, Solvents & Binding Compounds | Precision-formulated machine oils, adhesive compounds, solder, and arcane activation fluids. Critical for smooth mechanical operation, corrosion resistance, and β in the case of constructs β the magical activation of autonomous behavior. |
### Creation Cost & Time
| **Tinkerer Level** | **Creation Slots** |
| --- | --- |
| Level 0 β<br>Novice | 1 |
| Level 1 β<br>Intermediate | 2 |
| Level 2 β<br>Advanced | 3 |
| Level 3 β<br>Superior | 4 |
| Level 4 β<br>Master | 5 |
All creation slots are utilized over an 8 hour period.
| **Rarity** | **Tinkering DC** | **Tinkering Die** | **Slot Cost** |
| --- | --- | --- | --- |
| Common | 10 | 1d4 | 1 |
| Uncommon | 15 | 1d6 | 1 |
| Rare | 20 | 1d8 | 2 |
| Very Rare | 25 | 1d10 | 3 |
| Legendary | 30 | 1d12 | 4 |
### Performing Tinkering
> [!faq]- Tinkering Creation Example
> To assemble a ***Clockwork Sparrow***, an Uncommon mechanical construct shaped like a bird that can be sent to deliver a message of up to 50 words and returns when the message has been received, follow the steps below:
>
> **1. Gather ingredients**
> The ingredients for a Clockwork Sparrow are:
> π Arcane Activation Oil (Binding Compound)
> π Brass Gear-and-Spring Assembly (Machined Components)
> π Brass Sheet Stock & Fine Wire
> For this example, we'll assume Arcane Activation Oil has been purchased from an alchemist or artificer's supplier.
>
> **2. Roll a tinkering check to determine the precision and reliability of the mechanism.**
> The DC is equal to...
> *the rarity of the creation* β *your tinkerer level* β *your [[Abilities#Intelligence|Intelligence]] modifier* (minimum of 0) β *your proficiency bonus* (only if proficient with Tinker's Tools)
> - Upon success, you waste no materials and the construct is assembled to full specification.
> - Upon [[#Failing A Tinkering Check|failure]], you waste materials and the process takes longer.
>
> **3. Machine the components.**
> In this case, you succeed and now need to cut, file, and assemble the ***Brass Gear-and-Spring Assembly*** from raw stock, which costs 1d6 *sheets of Brass Stock* β *Intelligence modifier* (minimum of 0) per sparrow.
>
> **4. Add remaining ingredients.**
> All other listed ingredients are consumed at a 1-to-1 ratio unless otherwise stated.
> In this example, 1 vial of Arcane Activation Oil is consumed.
### Failing A Tinkering Check
On a failed tinkering check, roll a *tinkering die* β *your tinkerer level* to see how many ingredients are lost (resulting in a minimum of 1). You must roll separately for both *machined components* and *raw materials*. For time wasted (resulting in a minimum of 1 hour), roll a *tinkering die* β *your proficiency bonus* (only if you are proficient with Tinker's Tools).
> [!note]
> A failed tinkering check on a construct or automata means the activation sequence fails entirely. The arcane activation fluid is always lost on a failed construct check, even if raw materials are partially salvaged.
## Recipes
Tinkering schematics are closely guarded by artificers, clockmakers, and engineering guilds. Known reference works include:
- *Gears & Gadgets: The Tinkerer's Manual* β Foundational schematics for mechanical devices, tools, and basic locks.
- *Souls of Brass: Constructs & Automata* β Advanced methods for clockwork constructs, complex traps, and arcane-mechanical hybrids.