> [!warning]
> This page is a work in progress. Information on this page is subject to change.
# Woodcarver
## Overview
- **Primary Tool:** Woodcarver's Tools
- **Primary Ability:** [[Abilities#Dexterity|Dexterity]]
- **Available Checks:**
- Assess the quality, wood species, age, or construction method of a carved object
- Identify the carver's regional style, technique, or recognizable signatures
- Detect hidden compartments, structural weaknesses, or modifications in carved objects
- [[#Performing Woodcarving|Perform a woodcarving check]]
### Creation Types
| **Creations** | **Description** |
| --- | --- |
| Figurines & Sculptures | Decorative carved figures, idols, religious icons, and artistic pieces. Prized by temples, collectors, and nobility; value scales sharply with detail and wood quality. |
| Weapons & Weapon Components | Bows, crossbow stocks, arrow shafts, and carved weapon handles. Woodcarving is essential to the construction of ranged weapons and contributes significantly to their performance. |
| Functional Objects | Wooden spoons, bowls, frames, pipes, combs, and utility items. Common output of most woodcarvers; sold in bulk to merchants and households. |
| Arcane Focuses & Wands | Carved wooden implements used as spellcasting focuses. The wood species, grain direction, and carving patterns can influence magical conductivity. |
| Enchanted Carvings | Magically attuned wooden objects incorporating carved runic patterns, bound nature spirits, or infused magical properties. |
### Ingredient Types
| **Ingredients** | **Description** |
| --- | --- |
| 🞛 Worked Wood Blanks | Pre-shaped rough-carved wooden forms ready for detail work. Processed from raw timber through splitting, roughing, and primary shaping. The blank determines the final piece's form and structural direction. |
| 🞚 Raw Timber & Branches | Seasoned hardwood or softwood, select branches, roots, and burls. Chosen for grain pattern, density, and magical affinity. Must be dried and seasoned before precise carving is possible. |
| 🞜 Finishing Oils, Waxes & Sealants | Boiled linseed oil, beeswax, carnauba wax, shellac, and arcane wood treatments. Determines the final surface finish, long-term durability, moisture resistance, and magical receptiveness of the piece. |
### Creation Cost & Time
| **Woodcarver Level** | **Creation Slots** |
| --- | --- |
| Level 0 –<br>Novice | 1 |
| Level 1 –<br>Intermediate | 2 |
| Level 2 –<br>Advanced | 3 |
| Level 3 –<br>Superior | 4 |
| Level 4 –<br>Master | 5 |
All creation slots are utilized over an 8 hour period.
| **Rarity** | **Woodcarving DC** | **Woodcarving Die** | **Slot Cost** |
| --- | --- | --- | --- |
| Common | 10 | 1d4 | 1 |
| Uncommon | 15 | 1d6 | 1 |
| Rare | 20 | 1d8 | 2 |
| Very Rare | 25 | 1d10 | 3 |
| Legendary | 30 | 1d12 | 4 |
### Performing Woodcarving
> [!faq]- Woodcarving Creation Example
> To carve a ***Whispering Wand of the Elderwood***, an Uncommon arcane focus made from ancient rowan wood that grants its wielder a +1 bonus to spell attack rolls when casting enchantment spells, follow the steps below:
>
> **1. Gather ingredients**
> The ingredients for a Whispering Wand of the Elderwood are:
> 🞜 Moonwater Sealant (Finishing Oil)
> 🞛 Rowan Blank (Worked Wood Blank)
> 🞚 Aged Rowan Branch
> For this example, we'll assume Moonwater Sealant has been purchased from an alchemist or herbalist.
>
> **2. Roll a woodcarving check to determine the precision and quality of the carving.**
> The DC is equal to...
> *the rarity of the creation* — *your woodcarver level* — *your [[Abilities#Dexterity|Dexterity]] modifier* (minimum of 0) — *your proficiency bonus* (only if proficient with Woodcarver's Tools)
> - Upon success, you waste no materials and the wand is carved to full specification.
> - Upon [[#Failing A Woodcarving Check|failure]], you waste materials and the process takes longer.
>
> **3. Shape the blank.**
> In this case, you succeed and now need to rough-carve a ***Rowan Blank*** from the aged branch, which costs 1d6 *Aged Rowan Branches* — *Dexterity modifier* (minimum of 0) per wand.
>
> **4. Add remaining ingredients.**
> All other listed ingredients are consumed at a 1-to-1 ratio unless otherwise stated.
> In this example, 1 portion of Moonwater Sealant is consumed.
### Failing A Woodcarving Check
On a failed woodcarving check, roll a *woodcarving die* — *your woodcarver level* to see how many ingredients are lost (resulting in a minimum of 1). You must roll separately for both *worked wood blanks* and *raw timber & branches*. For time wasted (resulting in a minimum of 1 hour), roll a *woodcarving die* — *your proficiency bonus* (only if you are proficient with Woodcarver's Tools).
> [!note]
> Splits and grain failures in wood are considered catastrophic: a blank that cracks during shaping cannot be salvaged and counts as total loss of that material component.
## Recipes
Woodcarving patterns for arcane focuses and enchanted carvings are passed through druidic circles and carving guilds. Known reference works include:
- *Knife and Grain: The Woodcarver's Companion* — Foundational techniques for figurines, functional objects, and weapon components.
- *The Whittled Word: Arcane Woodcarving* — Advanced methods for enchanted carvings, wand construction, and runic woodwork.