# Elementalism
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | Cantrip |
> | **School** | [[Transmutation]] |
> | **Casting Time** | 1 Action |
> | **Range** | 30 feet (5-foot cube) |
> | **Components** | V, S |
> | **Duration** | Instantaneous |
> | **Classes** | Druid, Sorcerer, Wizard, Artificer; also granted by the Oath of the Noble Genies subclass |
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## Description
You exert control over the elements, creating one of the following effects within range.
**Beckon Air.** You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5-foot cube. Doors and shutters being held open by someone or something aren't affected.
**Beckon Earth.** You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word to appear in your handwriting in a patch of dirt or sand.
**Beckon Fire.** You create a thin cloud of harmless embers and colored, scented smoke in a 5-foot cube. You choose the color and scent, and the embers can light candles, torches, or lamps in that area. The smoke's scent lingers for 1 minute.
**Beckon Water.** You create a spray of cool mist that lightly dampens creatures and objects in a 5-foot cube. Alternatively, you create 1 cup of clean water either in an open container or on a surface, and the water evaporates in 1 minute.
**Sculpt Element.** You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot cube to assume a crude shape (such as that of a creature) for 1 hour.
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## At Higher Levels
This spell does not scale with character level.