# Earth Tremor > [!info] Spell Details > | | | > |---|---| > | **Level** | 1st | > | **School** | [[Evocation]] | > | **Casting Time** | 1 Action | > | **Range** | Self (10-foot radius) | > | **Components** | V, S | > | **Duration** | Instantaneous | > | **Classes** | Bard, Druid, Sorcerer, Wizard | --- ## Description You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, the creature takes **1d6 bludgeoning damage** and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand. --- ## At Higher Levels When you cast this spell using a spell slot of 2nd level or higher, the damage increases by **1d6** for each slot level above 1st.