# Earth Tremor
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 1st |
> | **School** | [[Evocation]] |
> | **Casting Time** | 1 Action |
> | **Range** | Self (10-foot radius) |
> | **Components** | V, S |
> | **Duration** | Instantaneous |
> | **Classes** | Bard, Druid, Sorcerer, Wizard |
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## Description
You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, the creature takes **1d6 bludgeoning damage** and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
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## At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by **1d6** for each slot level above 1st.