# Hunter's Mark
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 1st |
> | **School** | [[Divination]] |
> | **Casting Time** | 1 Bonus Action |
> | **Range** | 90 feet |
> | **Components** | V |
> | **Duration** | Concentration, up to 1 hour |
> | **Classes** | Ranger |
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## Description
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra **1d6 damage** to the target whenever you hit it with a weapon attack, and you have **advantage on any Wisdom (Perception) or Wisdom (Survival) check** you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn to mark a new creature.
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## At Higher Levels
When you cast this spell using a spell slot of 3rd or 4th level, you can maintain concentration for up to **8 hours**. When you use a spell slot of 5th level or higher, you can maintain concentration for up to **24 hours**.