# Ray of Sickness
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 1st |
> | **School** | [[Necromancy]] |
> | **Casting Time** | 1 Action |
> | **Range** | 60 feet |
> | **Components** | V, S |
> | **Duration** | Instantaneous |
> | **Classes** | Sorcerer, Wizard |
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## Description
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes **2d8 poison damage** and must make a Constitution saving throw. On a failed save, it is also **poisoned** until the end of your next turn.
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## At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by **1d8** for each slot level above 1st.