# Zephyr Strike
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 1st |
> | **School** | [[Transmutation]] |
> | **Casting Time** | 1 Bonus Action |
> | **Range** | Self |
> | **Components** | V |
> | **Duration** | Concentration, up to 1 minute |
> | **Classes** | Ranger |
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## Description
You move like the wind. Until the spell ends, your movement doesn't provoke opportunity attacks. Once before the spell ends, you can give yourself **advantage on one weapon attack roll** on your turn. That attack deals an extra **1d8 force damage** on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.
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## At Higher Levels
This spell does not have an upcast effect.