# Zephyr Strike > [!info] Spell Details > | | | > |---|---| > | **Level** | 1st | > | **School** | [[Transmutation]] | > | **Casting Time** | 1 Bonus Action | > | **Range** | Self | > | **Components** | V | > | **Duration** | Concentration, up to 1 minute | > | **Classes** | Ranger | --- ## Description You move like the wind. Until the spell ends, your movement doesn't provoke opportunity attacks. Once before the spell ends, you can give yourself **advantage on one weapon attack roll** on your turn. That attack deals an extra **1d8 force damage** on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn. --- ## At Higher Levels This spell does not have an upcast effect.