# Enhance Ability
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 2nd |
> | **School** | [[Transmutation]] |
> | **Casting Time** | 1 Action |
> | **Range** | Touch |
> | **Components** | V, S, M *(fur or a feather from a beast)* |
> | **Duration** | Concentration, up to 1 hour |
> | **Classes** | Bard, Cleric, Druid, Ranger, Sorcerer, Wizard, Artificer |
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## Description
You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
- **Bear's Endurance** — Advantage on Constitution checks. Also gains **2d6 temporary hit points**, lost when the spell ends.
- **Bull's Strength** — Advantage on Strength checks. Carrying capacity doubles.
- **Cat's Grace** — Advantage on Dexterity checks. Doesn't take damage from falling 20 feet or less if it isn't incapacitated.
- **Eagle's Splendor** — Advantage on Charisma checks.
- **Fox's Cunning** — Advantage on Intelligence checks.
- **Owl's Wisdom** — Advantage on Wisdom checks.
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## At Higher Levels
When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.