# Enhance Ability > [!info] Spell Details > | | | > |---|---| > | **Level** | 2nd | > | **School** | [[Transmutation]] | > | **Casting Time** | 1 Action | > | **Range** | Touch | > | **Components** | V, S, M *(fur or a feather from a beast)* | > | **Duration** | Concentration, up to 1 hour | > | **Classes** | Bard, Cleric, Druid, Ranger, Sorcerer, Wizard, Artificer | --- ## Description You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends. - **Bear's Endurance** — Advantage on Constitution checks. Also gains **2d6 temporary hit points**, lost when the spell ends. - **Bull's Strength** — Advantage on Strength checks. Carrying capacity doubles. - **Cat's Grace** — Advantage on Dexterity checks. Doesn't take damage from falling 20 feet or less if it isn't incapacitated. - **Eagle's Splendor** — Advantage on Charisma checks. - **Fox's Cunning** — Advantage on Intelligence checks. - **Owl's Wisdom** — Advantage on Wisdom checks. --- ## At Higher Levels When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.