# Healing Spirit
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 2nd |
> | **School** | [[Conjuration]] |
> | **Casting Time** | 1 Bonus Action |
> | **Range** | 60 feet |
> | **Components** | V, S |
> | **Duration** | Concentration, up to 1 minute |
> | **Classes** | Druid, Ranger |
---
## Description
You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. Until the spell ends, whenever you or a creature you can see moves into the spirit's space for the first time on a turn or starts its turn there, you can cause the spirit to restore **1d6 hit points** to that creature (no action required). The spirit can't heal constructs or undead. The spirit can heal a number of times equal to **1 + your spellcasting ability modifier** (minimum twice). After healing that number of times, the spirit disappears. As a bonus action on your turn, you can move the spirit up to 30 feet to an unoccupied space you can see.
---
## At Higher Levels
When you cast this spell using a spell slot of 3rd level or higher, the healing increases by **1d6** for each slot level above 2nd.