# Healing Spirit > [!info] Spell Details > | | | > |---|---| > | **Level** | 2nd | > | **School** | [[Conjuration]] | > | **Casting Time** | 1 Bonus Action | > | **Range** | 60 feet | > | **Components** | V, S | > | **Duration** | Concentration, up to 1 minute | > | **Classes** | Druid, Ranger | --- ## Description You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. Until the spell ends, whenever you or a creature you can see moves into the spirit's space for the first time on a turn or starts its turn there, you can cause the spirit to restore **1d6 hit points** to that creature (no action required). The spirit can't heal constructs or undead. The spirit can heal a number of times equal to **1 + your spellcasting ability modifier** (minimum twice). After healing that number of times, the spirit disappears. As a bonus action on your turn, you can move the spirit up to 30 feet to an unoccupied space you can see. --- ## At Higher Levels When you cast this spell using a spell slot of 3rd level or higher, the healing increases by **1d6** for each slot level above 2nd.