# Heat Metal
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 2nd |
> | **School** | [[Transmutation]] |
> | **Casting Time** | 1 Action |
> | **Range** | 60 feet |
> | **Components** | V, S, M *(a piece of iron and a flame)* |
> | **Duration** | Concentration, up to 1 minute |
> | **Classes** | Bard, Druid, Artificer |
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## Description
Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes **2d8 fire damage** when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again. If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or **drop the object** if it can. If it doesn't drop the object, it has **disadvantage on attack rolls and ability checks** until the start of your next turn.
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## At Higher Levels
When you cast this spell using a spell slot of 3rd level or higher, the damage increases by **1d8** for each slot level above 2nd.