# Spike Growth
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 2nd |
> | **School** | [[Transmutation]] |
> | **Casting Time** | 1 Action |
> | **Range** | 150 feet |
> | **Components** | V, S, M *(seven sharp thorns or small sharpened twigs)* |
> | **Duration** | Concentration, up to 10 minutes |
> | **Classes** | Druid, Ranger |
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## Description
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes **difficult terrain** for the duration. When a creature moves into or within the area, it takes **2d4 piercing damage** for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
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## At Higher Levels
This spell does not have an upcast effect.