# Zone of Truth
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 2nd |
> | **School** | [[Enchantment]] |
> | **Casting Time** | 1 Action |
> | **Range** | 60 feet |
> | **Components** | V, S |
> | **Duration** | 10 minutes |
> | **Classes** | Bard, Cleric, Paladin |
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## Description
You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, the creature **can't speak a deliberate lie** while in the radius. You know whether each creature succeeds or fails on its saving throw. An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such creatures can be evasive in their answers as long as they remain within the boundaries of the truth.
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## At Higher Levels
This spell does not have an upcast effect.