# Glyph of Warding
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 3rd |
> | **School** | [[Abjuration]] |
> | **Casting Time** | 1 Hour |
> | **Range** | Touch |
> | **Components** | V, S, M *(incense and powdered diamond worth at least 200 gp, consumed)* |
> | **Duration** | Until dispelled or triggered |
> | **Classes** | Bard, Cleric, Wizard, Artificer |
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## Description
When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.
The glyph is nearly invisible and requires a successful Intelligence (Investigation) check against your spell save DC to be found. You decide what triggers the glyph when you cast the spell.
Choose **explosive runes** or a **spell glyph**:
**Explosive Runes** — When triggered, the glyph erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area must make a Dexterity saving throw. A creature takes **5d8 acid, cold, fire, lightning, or thunder damage** on a failed saving throw (your choice when you create the glyph), or half as much damage on a successful one.
**Spell Glyph** — You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph.
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## At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by **1d8** for each slot level above 3rd. If you create a spell glyph, you can store any spell of up to the same level as the slot you use for the glyph of warding.