# Minute Meteors *(Melf's Minute Meteors)* > [!info] Spell Details > | | | > |---|---| > | **Level** | 3rd | > | **School** | [[Evocation]] | > | **Casting Time** | 1 Action | > | **Range** | Self | > | **Components** | V, S, M *(niter, sulfur, and pine tar formed into a bead)* | > | **Duration** | Concentration, up to 10 minutes | > | **Classes** | Sorcerer, Wizard | --- ## Description You create six tiny meteors in your space. They float in the air and orbit you for the spell's duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the meteors, sending them streaking toward one point or two points within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes **2d6 fire damage** on a failed save, or half as much on a successful one. --- ## At Higher Levels When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by **two** for each slot level above 3rd.