# Minute Meteors
*(Melf's Minute Meteors)*
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 3rd |
> | **School** | [[Evocation]] |
> | **Casting Time** | 1 Action |
> | **Range** | Self |
> | **Components** | V, S, M *(niter, sulfur, and pine tar formed into a bead)* |
> | **Duration** | Concentration, up to 10 minutes |
> | **Classes** | Sorcerer, Wizard |
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## Description
You create six tiny meteors in your space. They float in the air and orbit you for the spell's duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the meteors, sending them streaking toward one point or two points within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes **2d6 fire damage** on a failed save, or half as much on a successful one.
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## At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by **two** for each slot level above 3rd.