# Sleet Storm
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 3rd |
> | **School** | [[Conjuration]] |
> | **Casting Time** | 1 Action |
> | **Range** | 150 feet |
> | **Components** | V, S, M *(a pinch of dust and a few drops of water)* |
> | **Duration** | Concentration, up to 1 minute |
> | **Classes** | Druid, Sorcerer, Wizard |
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## Description
Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is **heavily obscured**, and exposed flames in the area are doused. The ground in the area is covered with slick ice, making it **difficult terrain**. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls **prone**. If a creature is concentrating in the spell's area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
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## At Higher Levels
This spell does not have an upcast effect.