# Confusion
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 4th |
> | **School** | [[Enchantment]] |
> | **Casting Time** | 1 Action |
> | **Range** | 90 feet |
> | **Components** | V, S, M *(three nut shells)* |
> | **Duration** | Concentration, up to 1 minute |
> | **Classes** | Bard, Druid, Sorcerer, Wizard |
---
## Description
This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it. An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn:
| d10 | Behavior |
|---|---|
| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8. |
| 2–6 | The creature doesn't move or take actions this turn. |
| 7–8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach, or it does nothing if it can't make such an attack. |
| 9–10 | The creature can act and move normally. |
At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.
---
## At Higher Levels
When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by **5 feet** for each slot level above 4th.