# Control Water
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 4th |
> | **School** | [[Transmutation]] |
> | **Casting Time** | 1 Action |
> | **Range** | 300 feet |
> | **Components** | V, S, M *(a drop of water and a pinch of dust)* |
> | **Duration** | Concentration, up to 10 minutes |
> | **Classes** | Cleric, Druid, Wizard |
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## Description
Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell, and as a bonus action on your turn, you can repeat the same effect or choose a different one.
**Flood** — You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.
**Part Water** — You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains as long as you maintain concentration. Once the spell ends, the water slowly fills in the trench over the course of 10 minutes.
**Redirect Flow** — You cause flowing water in the area to move in a direction you choose.
**Whirlpool** — This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area.
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## At Higher Levels
This spell does not have an upcast effect.