# Watery Sphere
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 4th |
> | **School** | [[Conjuration]] |
> | **Casting Time** | 1 Action |
> | **Range** | 90 feet |
> | **Components** | V, S, M *(a droplet of water)* |
> | **Duration** | Concentration, up to 1 minute |
> | **Classes** | Druid, Sorcerer, Wizard |
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## Description
You conjure up a sphere of water with a 10-foot radius at a point you can see within range. The sphere can hover but no more than 10 feet off the ground. The sphere remains for the spell's duration. Any creature in the sphere's space must make a Strength saving throw. On a successful save, a creature is ejected from that space to the nearest unoccupied space of the creature's choice outside the sphere. A Huge or larger creature succeeds on the saving throw automatically, and a Large or smaller creature can choose to fail it. On a failed save, a creature is **restrained** by the sphere and is engulfed by the water. At the end of each of its turns, a restrained target can repeat the saving throw, ending the effect on itself on a success. The sphere can restrain as many as four Medium or smaller creatures or one Large creature. If the sphere restrains a creature that causes it to exceed this capacity, a random creature that was already restrained by the sphere falls out of it and lands prone in a space within 5 feet of it. As an action, you can move the sphere up to 30 feet in a straight line. If it moves over a pit, a cliff, or other drop-off, it safely descends until it is hovering 10 feet above the lower surface.
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## At Higher Levels
This spell does not have an upcast effect.