# Arcane Hand *(Bigby's Hand)* > [!info] Spell Details > | | | > |---|---| > | **Level** | 5th | > | **School** | [[Evocation]] | > | **Casting Time** | 1 Action | > | **Range** | 120 feet | > | **Components** | V, S, M *(an eggshell and a snakeskin glove)* | > | **Duration** | Concentration, up to 1 minute | > | **Classes** | Sorcerer, Wizard, Artificer | --- ## Description You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the movements of your own hand. The hand is an object that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). As a bonus action, you can move the hand up to 60 feet and then cause one of the following effects: **Clenched Fist** — The hand strikes one creature or object within 5 feet of it. Make a melee spell attack. On a hit, the target takes **4d8 force damage**. **Forceful Hand** — The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand's Strength contested by the Strength (Athletics) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. **Grasping Hand** — The hand attempts to grapple a Huge or smaller creature within 5 feet of it. The hand's Strength check is contested by the creature's Strength or Dexterity check. If the hand wins the contest, the target is grappled and takes **2d6 + your spellcasting ability modifier bludgeoning damage** at the start of each of its turns. **Interposing Hand** — The hand interposes itself between you and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with **half cover** against the target. The target can't move through the hand's space if its Strength score is less than or equal to the hand's Strength score. If its Strength score is higher than the hand's Strength score, the target can move toward you through the hand's space, but that space is difficult terrain for the target. --- ## At Higher Levels When you cast this spell using a spell slot of 6th level or higher, the damage of the clenched fist option increases by **2d8** and the damage of the grasping hand increases by **2d6** for each slot level above 5th.