# Conjure Volley > [!info] Spell Details > | | | > |---|---| > | **Level** | 5th | > | **School** | [[Conjuration]] | > | **Casting Time** | 1 Action | > | **Range** | 150 feet | > | **Components** | V, S, M *(one piece of ammunition or one thrown weapon)* | > | **Duration** | Instantaneous | > | **Classes** | Ranger | --- ## Description You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius, 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes **8d8 damage** on a failed save, or half as much on a successful one. The damage type is the same as that of the ammunition or weapon. --- ## At Higher Levels This spell does not have an upcast effect.