# Conjure Volley
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 5th |
> | **School** | [[Conjuration]] |
> | **Casting Time** | 1 Action |
> | **Range** | 150 feet |
> | **Components** | V, S, M *(one piece of ammunition or one thrown weapon)* |
> | **Duration** | Instantaneous |
> | **Classes** | Ranger |
---
## Description
You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius, 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes **8d8 damage** on a failed save, or half as much on a successful one. The damage type is the same as that of the ammunition or weapon.
---
## At Higher Levels
This spell does not have an upcast effect.