# Bones of the Earth
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 6th |
> | **School** | [[Transmutation]] |
> | **Casting Time** | 1 Action |
> | **Range** | 120 feet |
> | **Components** | V, S |
> | **Duration** | Instantaneous |
> | **Classes** | Druid |
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## Description
You cause up to six pillars of stone to burst from places on the ground that you can see within range. Each pillar is a cylinder that has a diameter of 5 feet and a height of up to 30 feet. The ground where a pillar appears must be wide enough for its diameter, and you can target the ground under a creature if that creature is Medium or smaller. Each pillar has AC 5 and HP 30. When reduced to 0 hit points, a pillar crumbles into rubble, which creates an area of difficult terrain with a 10-foot radius that lasts until the rubble is cleared. Each 5-foot-diameter portion of the area requires at least 1 minute to clear by hand. If a pillar is created under a creature, that creature must succeed on a Dexterity saving throw or be lifted by the pillar. A creature can choose to fail the save. If a pillar is prevented from reaching its full height because of a ceiling or other obstacle, a creature on the pillar takes **6d6 bludgeoning damage** and is restrained, pinched between the pillar and the obstacle. The restrained creature can use an action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, the creature is no longer restrained and must either move off the pillar or fall off it.
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## At Higher Levels
When you cast this spell using a spell slot of 7th level or higher, you can create **two additional pillars** for each slot level above 6th.