# Druid Grove > [!info] Spell Details > | | | > |---|---| > | **Level** | 6th | > | **School** | [[Abjuration]] | > | **Casting Time** | 10 Minutes | > | **Range** | Touch | > | **Components** | V, S, M *(mistletoe, consumed, harvested with a golden sickle under the light of a full moon)* | > | **Duration** | 24 hours | > | **Classes** | Druid | --- ## Description You invoke the spirits of nature to protect an area outdoors or underground. The area can be as small as a 30-foot cube or as large as a 90-foot cube. Buildings and other structures are excluded from the affected area. If you cast this spell in the same location every day for a year, the spell lasts until dispelled. The spell creates the following effects within the area. **Solid Fog** — You can fill any number of 5-foot squares on the ground with thick fog, making them heavily obscured. **Grasping Undergrowth** — You can fill any number of 5-foot squares on the ground that aren't filled with fog with grasping weeds and vines, as if they were affected by an *entangle* spell. **Grove Guardians** — You can animate up to six trees in the area, causing them to fight for you. **Additional Spell Effect** — You can place your choice of one of the following magical effects within the protected area: a *freedom of movement* effect, a *spike growth* effect, or a *wind wall* effect. See those spells for full details. --- ## At Higher Levels This spell does not have an upcast effect.