# Investiture of Flame
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 6th |
> | **School** | [[Transmutation]] |
> | **Casting Time** | 1 Action |
> | **Range** | Self |
> | **Components** | V, S |
> | **Duration** | Concentration, up to 10 minutes |
> | **Classes** | Druid, Sorcerer, Warlock, Wizard |
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## Description
Flames race across your body, shedding bright light in a 30-foot radius and dim light for an additional 30 feet for the spell's duration. The flames don't harm you. Until the spell ends, you gain the following benefits: **Fire Immunity** — You have immunity to fire damage and resistance to cold damage. **Ignite** — Any creature that moves within 5 feet of you for the first time on a turn or ends its turn there takes **1d10 fire damage**. **Fire Spray** — You can use your action to create a line of fire 15 feet long and 5 feet wide. Each creature in the line must make a Dexterity saving throw. A creature takes **4d8 fire damage** on a failed save, or half as much on a successful one.
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## At Higher Levels
This spell does not have an upcast effect.