# Investiture of Ice
> [!info] Spell Details
> | | |
> |---|---|
> | **Level** | 6th |
> | **School** | [[Transmutation]] |
> | **Casting Time** | 1 Action |
> | **Range** | Self |
> | **Components** | V, S |
> | **Duration** | Concentration, up to 10 minutes |
> | **Classes** | Druid, Sorcerer, Warlock, Wizard |
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## Description
Until the spell ends, ice rimes your body, and you gain the following benefits: **Cold Immunity** — You have immunity to cold damage and resistance to fire damage. **Difficult Terrain** — You can move across difficult terrain created by ice or snow without spending extra movement. **Ice Walk** — The ground in a 10-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you. **Ice Cone** — You can use your action to create a 15-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes **4d6 cold damage** on a failed save, or half as much on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.
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## At Higher Levels
This spell does not have an upcast effect.